Leaf shoulders the bulk of the gear found on the
Jenivere, Abraxis rounds up the other castaways, and Lerissa and Auron consult the map found in the Captain's papers. Once you've
established a basic direction, the group sets out wearily in search of the nearest marked river and, hopefully, a sheltered place to establish a base camp. The afternoon sun beats down mercilessly on the canopy, quickly heating the muggy air underneath to near unbearable temperatures. The terrain is very rugged, limiting your progress to about a mile every two hours and making it difficult to keep your bearings. To top it all off, biting flies and gnats are making a merry feast of your blood.
About mid-afternoon, a torrential rain begins thundering down, bringing the heat down to a more bearable level but making it quite difficult to see and hear.
The other castaways are quickly
broken down by the heat, slowing your progress even further - only Gelik and Sasha are able to press on even at your crawling pace.
[sblock=OOC (All)]I'll need you each to make a Fortitude Save (everyone except Abraxis will be at -4) to resist becoming
fatigued from traveling in the heat.
It will take you about 5 hours to find the river, putting you there early evening. I'll need Survival checks once you're there to locate a suitable site for a base camp and to get it set up. (One check for each of you will serve for both finding the site and setting up the camp - let me know which one of you is actually making the check; the others' Survival rolls will be 'Aid Anothers.'[/sblock]
[sblock=Leaf]As you trudge through the heat and the subsequent rain, your mind falls into the endless routing of placing one foot in front of the other. Outside distractions are tuned out, and you recall a bit of sailor's lore about the island that the map indicates you've landed on:
Smuggler’s Shiv is a notorious island north of Eleder. It’s not shown on most maps, but is rightfully feared by those who ply the waters of Desperation Bay. The island is named not only for the knife-like shape of its coastline, but for its uncanny habit of wrecking ships that draw too near—mostly smugglers eager to avoid detection by Sargava’s navy.[/sblock]