PoPP: Souls For Smuggler's Shiv [01]


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"It is in the after world," Leaf says to Abraxis. "It is a restless spirit and has no time for the living. We should just leave it alone and once it has gone away maybe we can explore the area it seems to be pacing. Then in the light of day we can maybe find a way to set the spirit to rest for eternity."

OCC: Might have missed the question - Does Leaf have his spells from yesterday or does he need to pray to fill his slots?
 

OOC: It's still first watch, so he wouldn't have regained his spells yet - hasn't had enough rest. As to when he prays for them, you just need to set a time - Gozreh doesn't really care whether it's sunset, sunrise, mid-day, etc.
 

OOC: My mistake, HM - I was thinking old-school for a second there. Pick a time of day when Leaf prays for his spells (Gozreh doesn't care when). He'll pray at that time each day and his spells will renew then. It seems likely that he'd have them all at this time.
 

"Well, I'm not certain I can return to sleep with that thing whispering all about us," says Abraxis, smiling. "But I suppose I can try."
 

OOC: It's still first watch, so he wouldn't have regained his spells yet - hasn't had enough rest. As to when he prays for them, you just need to set a time - Gozreh doesn't really care whether it's sunset, sunrise, mid-day, etc.

Ooc - it's actually third watch
 

OCC: Which is why I was asking. But spells stay until used or a the new time to pray comes along. I was think 3e myself.
 

The apparition continues its lonely walk up and down the surf, bemoaning its losses for another 45 minutes or so before it fades from view, and you're left with the rush of the surf and the gentle purring of the sea breeze.
 

"Well I guess we should give the area he was staring at a look. I don't think I will be able to get much sleep knowing there is a restless spirit roaming near camp." Leaf says after the poor soul disappears.

"But first I must meditate and pray to Gozreh for guidance."
he says before sitting down cross-legged and bow his head.

[sblock=Spells]
0- Detect Magic, Guidance, Stabilize
1- Sanctuary, Protection from Evil, d- Entangle

WoW over a year and still first lvl think we need to kick start this game a little more. ;)

BTW Mowgli will you be allowing Ultimate Magic spells in this. Not to many I like but Know the Enemy would be good to ID all of the spirit captain's abilities and later we test other spells. I wish to know if Control Summoned Creature is the anti-Summoner spell it seems to be. But that is at higher lvls. Maybe a few of the spells from the other classes should get a "test run".[/sblock]
 

OOC: It is late enough (early enough?) that it won't cost you much rest to just stay awake - it'll start getting light in about 30 minutes. However, those who wish to rest more definitely have time to catch a bit more shuteye.

[sblock=HM]Well, right at 7 months since we started Serpent's Skull - the part you actually get experience for. But you're correct, this first part runs a little slow in regards to advancement. Of course, it just so happens that you've chosen almost the only route across the island that avoids encounters![/sblock]
 

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