jgbrowning said:Woah, cowboy.. what you talking about? Do we now have conflicting density reports?.... *makes ticker sounds* This just in.....![]()
I'm talking about "population density in my setting", like the questioner asked.

jgbrowning said:Woah, cowboy.. what you talking about? Do we now have conflicting density reports?.... *makes ticker sounds* This just in.....![]()
16,327 per square mile.Driddle said:Quick, without researching the information (and without actually posting the answers here, because we don't really care either)...
* What's the population density of YOUR home city?
Seoul Korea, 12 million people, about 230 square miles = 52,174 people per mile.* What's the population density of any single 'major' city on the other side of the world from where you live?
The first question is not relevant to how I experience these cities.* How often to you actually think about the vast number of people directly near you (or not) as you drive to work each morning to earn your weekly owlbear-slayer salary?
* Do those numbers make your life any more or less "real" to you?
Now if I told you - your game doesn't need a combat system to be enjoyable - you'd probably feel I was out of line. I don't need one myself, therefore you don't either.Driddle said:You're misunderstanding our goal, JG. Because what we're actually doing is trying to help you understand that you don't need such precision in a game to enjoy yourself.
jgbrowning said:My general argument is that fantasy worlds based around the common D&D theme would be likely to have slightly higher than medieval populations due to the beneficial effects of magic. I however, do think that the standard D&D tropes are just some fantasy bits layered over a pseudo-medieval environment. By pseudo-medieval I mean as more commonly conceived by people (through literature and movies mostly) as to opposed to a historian's understanding of the period. But that's fine with me, the point is to have fun playing the game and making up new things, not worrying to much about anything historical.
What I did was compare populations estimations of ancient/medieval cities (to avoid the issue of the effects of industrialization which even impacts the 3rd world) with physical size as understood by historians. It's not perfect, but it's close enough for me at least. And I don't think I could have been more accurate without really researching at a high level.