Eyes of Nine
Everything's Fine
A thing that takes up rent-free space in my brain: portal fantasy RPG. More at the campaign level than at the design level.
Today’s tenant - the players start off as Young Offenders (the term of art for the PCs) in a Misspent Youth game, fighting against the Authority in a near future dystopia.
At some point, they are sent to a seemingly bucolic fantasy land (Bucolia). After a time (1-2 sessions?) in Bucolia, they realize it’s just as broken as where they came from. Suggestions for a rules set that supports this sense of “Hey, everything’s great (except the ugly stuff you can’t see yet)” fantasy setting?
The game then shifts back into Misspent Youth, but they need to try to take down the Authority in this fantasy land.
They then are transported back to their OG setting; and informed by what they learned in Bucolia, they have an advantage against their Authority in this new land
Today’s tenant - the players start off as Young Offenders (the term of art for the PCs) in a Misspent Youth game, fighting against the Authority in a near future dystopia.
At some point, they are sent to a seemingly bucolic fantasy land (Bucolia). After a time (1-2 sessions?) in Bucolia, they realize it’s just as broken as where they came from. Suggestions for a rules set that supports this sense of “Hey, everything’s great (except the ugly stuff you can’t see yet)” fantasy setting?
The game then shifts back into Misspent Youth, but they need to try to take down the Authority in this fantasy land.
They then are transported back to their OG setting; and informed by what they learned in Bucolia, they have an advantage against their Authority in this new land