Siberys
Adventurer
Okay, so here's the deal. I'm adopting Inherent Bonuses in my games, but with a caveat; items are always the highest-level version they can be without exceeding your level. Thus, if you are level 5, a Magic Weapon is a level 1 item, but if you are level 6, it is a level 6 item. Otherwise run as normal.
I'm thinking, with this setup, I could drop any and all WBL guidelines. There would be no need for WBL if the power of the items was a function of the character's power. Gold would be less a resource and more a roleplay thing (except in the case of consumables and rituals, but there's still DM oversight for that). This also has the added benefit of having items automatically grow with the characters - hell, you could even give them something with a minimum level higher than theirs, so they have to "unlock it's power" (by leveling) through "performing heroic deeds" (gaining XP/levels).
Am I missing something, or might this actually have the intended effect?
I'm thinking, with this setup, I could drop any and all WBL guidelines. There would be no need for WBL if the power of the items was a function of the character's power. Gold would be less a resource and more a roleplay thing (except in the case of consumables and rituals, but there's still DM oversight for that). This also has the added benefit of having items automatically grow with the characters - hell, you could even give them something with a minimum level higher than theirs, so they have to "unlock it's power" (by leveling) through "performing heroic deeds" (gaining XP/levels).
Am I missing something, or might this actually have the intended effect?