RangerWickett
Legend
The paladin code as is can be interpreted many different ways. You could have violent bringers of justice who execute those they defeat in order to stop their threat. You could have merciful counselors who view it as their duty to try to turn enemies to the path of good. You could have stoic and stern knights whose only life is war, and you could have boisterous and vivacious celebrities who take great joy in doing good. Some paladins would shout every challenge and never use surprise, while others would view that such pride as a sin that could threaten the lives of innocents.
I think every player and DM who plan to have a paladin PC should prepare a code that their paladin will follow, describing what particular virtues the paladin must adhere to. That way the player can better understand how to handle morally ambiguous situations.
Six different paladins would respond six different ways when forced to deal with a defeated foe asking for mercy, a mission to kill the enemy commander while he's away from the bulk of his forces, or the dilemma of whether to pursue the fleeing villain or save the orphans in the burning building.
I wanted to make a paladin code I would enjoy playing, so I present my idea here:
I think every player and DM who plan to have a paladin PC should prepare a code that their paladin will follow, describing what particular virtues the paladin must adhere to. That way the player can better understand how to handle morally ambiguous situations.
Six different paladins would respond six different ways when forced to deal with a defeated foe asking for mercy, a mission to kill the enemy commander while he's away from the bulk of his forces, or the dilemma of whether to pursue the fleeing villain or save the orphans in the burning building.
I wanted to make a paladin code I would enjoy playing, so I present my idea here:
1. You have chosen a life of sacrifice, honor, and service. You sacrifice by walking dangerous roads without fear, as the parent sacrifices years to raise a child, and the priest sacrifices comfort to teach a faith. You honor your foes by allowing them to depart with their pride and their lives before blood is shed, as a merchant fairly honors his customers by charging what he needs and no more, and the musician honors those whose tales she sings by keeping some things tactfully private. You serve by defending others with shield and sword, as the king serves with wise law and the commoner serves with sharing the toil of manual labor.
But you are not parent nor priest, merchant nor musician, commoner nor king. You are a paladin, and a burden of battle and blood is yours to bear.
2. Fear is the greatest motivator of evil. Your duty is not meant to be a heavy one. You are not here to break under the strain of impossible decisions. You are not as wise as the god you serve, so when faced with a challenge of morality, do not fear making the wrong choice.
3. Pride is fear's shining brother. Though you should not fear mistakes, you should also not let pride's light blind you to them. In quiet moments of reflection, consider the road you travel, spiritual and corporeal, and recognize your mistakes.
4. Both shield and sword can defend. Use as much force as is necessary to serve your duty, and no more. However, know that a foe who when shown mercy will still seek to harm you is not a foe defeated. Do not hesitate to stop those who threaten you as swiftly as possible.
5. Not every day has a battle, and no one can be a paladin every day. Some day your road may reach a destination, and that daya warrior will be needed less than a king or commoner, a musician or merchant, a priest or parent. That day you may rest, until clouds of gloom appear on the horizon, and you must take up sword and shield again.