Some of us are upset by the duration-shortening of some spells. Yes, it seems to emphasize combat over everything else. Perhaps there is a better answer to balancing the game than simply neutering the mage.
What if we allowed Heighten Spell to assist spells that are typically "friendly." Normally, Heighten Spell helps increase the DC of your spell -- but this is worthless for Invisibility, for example, unless your target doesn't want invisibility (unlikely).
SOOOo, What if every level increase for a spell doubled its duration? For example:
Invisbility cast as
2nd level: 1min/lvl
3rd level: 2min/lvl
4th level: 4 min/lvl
...and so on. Seems like a fair trade to me. Logically, it makes sense to enable a 12th level mage to have his spells last longer. Especially spells like Fly, Invisibility, Alter Self, etc...
And it's not as though it's a free fix, either. He's got to pay 1 Feat, and he must also pay for the higher level Spell slot.
Whaddya think?
What if we allowed Heighten Spell to assist spells that are typically "friendly." Normally, Heighten Spell helps increase the DC of your spell -- but this is worthless for Invisibility, for example, unless your target doesn't want invisibility (unlikely).
SOOOo, What if every level increase for a spell doubled its duration? For example:
Invisbility cast as
2nd level: 1min/lvl
3rd level: 2min/lvl
4th level: 4 min/lvl
...and so on. Seems like a fair trade to me. Logically, it makes sense to enable a 12th level mage to have his spells last longer. Especially spells like Fly, Invisibility, Alter Self, etc...
And it's not as though it's a free fix, either. He's got to pay 1 Feat, and he must also pay for the higher level Spell slot.
Whaddya think?