Possum's d20 Modern: Fallout part 1

When the sun begins to set, you can see that you're very close to Ashland, and still you have seen no other signs of life. No animals save for dark and hard to see shadows in the dead trees along the road. The farmland around here is the same as it was in Hartsburg: dry and dusty wasteland. The ruins of a few scattered houses occasionally appear on the horizon, but they are empty of humans.

OOC: Even though the sun has gone down and your first day in the wasteland has come to an end, you can see that you're only about 30 minutes or so from Ashland on your Pip Boy maps. You can continue on or not.
 

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Alicia suggests, "I think we should find a place to hole up for the night and tackle Ashland in the morning."

<<We should have been looking for something at least 1-2 hours before sunset I would think. Take 10 to Survival Aid Another to assist Winston.>>

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Alicia2-small.png
Alicia’s CS
 




You find shelter from the cool night inside one of the abandoned and crumbling houses on what used to be called Route M according to your Pip Boy map. Something howls out in the wasteland, far away from your lodging. Maybe it was a good idea to camp here for the night, you may think...
 

Alicia shivers in the evening air, but perks up alert at the noise, "What do you suppose that is?"

Checking out the place they have found for the night, she helps with the camp routine and such. Staying warm by the fire they have made she wonders aloud, "Maybe we should be trying to find those raiders again. Perhaps meeting them in the daylight they will be more agreeable to talk or something. But we pretty much searched around Hartsburg so maybe they are based up here in Ashland."

<<OOC: Might as well keep same watch rotations as standard procedure.>>

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Alicia2-small.png
Alicia’s CS
 

The sun rises on the barren land once again, bringing with it the heat of the day. A quick scouting of the area reveals a few tracks several meters outside of your camp. The tracks appear to be hooved.
 



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