Post-apocalypse system


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On the topic of Fallot RPGs. There was another one that got canned when Bethesda got the rights to make the Fallout 3 video game. It eventually got released under the name Exodus, and all of the Fallout IP was renamed so as to not be infringing but easily identifiable to Fallout fans.

You can find the RPG here:

Exodus Survivors Guide Exodus Survivors Guide [GCG1000] - $24.95 : Glutton Creeper Games - Exodus - OPS - d20/OGL Post-Apocalyptic Role Playing, The Evolution of Tabletop Games



love,

malkav
 
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If you're looking for something D20ish, I'd go with either M&M or Dragonstar.

Other systems I'd use include: HERO (or any other toolbox RPG), Paranoia (any edition, but lose the comedy), Gamma World, Traveller (or any other sci-fi game, sans the space travel) or perhaps Scion.

Which one I'd use would depend upon for whom I'm GMing.
 


Loads of suggestions, wow! I'll have to go through the lists and look at everything.

I looked through some of "All Flesh Must Be Eaten" yesterday and realized that combat mechanics aren't a big deal actually. I'm not sure if I gave that impression, but the survival part would be more focused on trying to find food and shelter than combat.

I have also thought about Unknown Armies, though I have only been a player in a single oneshot so I need to give it a good read to see if that may be something.

I am wary of starting to go through GURPS (or something equally comprehensive), as no one at the table are familiar with it.

Thanks again, and please keep the suggestions coming if you have anything to share!
 

Not very rules-lite, but I find that GURPs gives me a good fit for the post-apocalypse feel.

GURPS Lite + Autoduel is a pretty complete Mad Max-ish package. You won't have the detailed table-top vehicle combat rules, but you can just default weapon and driving skill rolls to cover it.
 


You could use Mutant Future and tone down the gonzo (sounds like you're more interested in system than setting, and most of MF's gonzo is setting-type stuff, rather than system-type stuff, anway). Another possibility I'd consider in Chaosium's Basic Role Playing.
 


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