AngryMojo
First Post
So, I finished a fairly long-running campaign tonight, and I'm noticing something that I haven't before.
I, personally, am exhausted. We wrapped up a long story, the good guys won (barely) and saved the world. I can barely think straight and feel like a weight has been lifted from my shoulders, and look forward to taking a break from GMing for a little.
My players, on the other hand, are completely psyched. About halfway through the last encounter with the big bad, they were hovering around each other and watching every dice roll, cheering when they went in favor of the PC's. None of them want to take a break at all, and one has even volunteered to run a game for a bit.
In retrospect, this is usually what happens when I finish a game. I had never noticed it before, but now that I think about it, it's usually how it goes.
Have any of you had the same experiences? How does the ending of a campaign usually go in your groups?
I, personally, am exhausted. We wrapped up a long story, the good guys won (barely) and saved the world. I can barely think straight and feel like a weight has been lifted from my shoulders, and look forward to taking a break from GMing for a little.
My players, on the other hand, are completely psyched. About halfway through the last encounter with the big bad, they were hovering around each other and watching every dice roll, cheering when they went in favor of the PC's. None of them want to take a break at all, and one has even volunteered to run a game for a bit.
In retrospect, this is usually what happens when I finish a game. I had never noticed it before, but now that I think about it, it's usually how it goes.
Have any of you had the same experiences? How does the ending of a campaign usually go in your groups?