the Jester
Legend
Hey guys, who has brewed up their own rituals? Post them here!
I'm interested in weird rituals that exist just for flavor as much as I am ones that are actually useful; there are several like that in my list here. Enjoy!
Genderbend
As you complete the ritual, your body undergoes a sudden transformation as you switch genders.
Level: 4; Component Cost: 35 gp
Category: Deception; Market Price: 175 gp
Time: 10 minutes; Key Skill: Arcana (no check)
Duration: 1 day
You switch gender for the duration.
Paint Memory
Slowly you bring forth a perfect image of something you have seen.
Level: 1; Component Cost: 10 gp
Category: Creation ; Market Price: 50 gp
Time: 10 minutes; Key Skill: Arcana
Duration: Concentration, up to 1 hour
This spell creates a silent image of something that you have seen. The image is in perfect detail as you saw it, even if you have not noticed all the details. Thus, you might be able to read a page you only caught a glimpse of, see the face of someone that you only glimpsed, etc.
Plague of Serpents
Snakes in the area will reproduce like mad.
Level: 10; Component Cost: 400 gp
Category: Creation; Market Price: 1000 gp
Time: 1 week ; Key Skill: Nature or Religion
Duration: 1 year
Location/Conditions: See text
This ritual makes all serpents in an area with a diameter in miles equal to skill check reproduce with amazing speed. Every two weeks each snake in the area will grow a head at its tail and then split in two, effectively doubling the snake population each time. As the affected area quickly has so many snakes that it cannot support the population, they spread outward until the population dwindles to a supportable level... and then it booms again two weeks later. Thus, the plague of serpents gradually diffuses into the surrounding areas.
This ritual can only be performed at a snake pit filled with at least 10,000 xp worth of serpents in one of Zehir's unholy ziggurats.
Proleptic Visions
You attune yourself to threats to the people and places that you love.
Level: 22; Component Cost: 600 gp
Category: Divination; Market Price: 3600 gp
Time: 10 minutes; Key Skill: Arcana
Duration: 24 hours
This spell gives you visions of impending attack concerning up to five individuals, five locations and five objects you choose. An “attack” must be instigated by a creature or creatures aiming it at the individual, location or object you choose, even if perpetrated through other means (such as poisoning a creature’s food, setting a building on fire, etc.) Mechanical or magical traps usually will not qualify (as they are not generally instigated by creatures aiming it at the individual, location or object).
The five individuals you select to monitor may include you. They need not be on the same plane as you, and may in fact be on five separate planes.
The five locations you select to monitor may be as large or as small as you desire, but to trigger the proleptic vision the attack in question must endanger a majority of the location. Thus, if you monitor the city of Threeton, a fire engulfing a district of the city will trigger your prolepsis but a fire engulfing a single building generally won’t.
The five objects you select to monitor may be up to Gargantuan in size. An attack on the guardians or wards around the object will not trigger your prolepsis, only an attack on the object itself. However, you can choose to monitor magical wards as some or all of your five objects.
Protection from Pickpockets
You make a series of complicated magical gestures over the people to be affected. When you are done, their drawstrings are extra tight and their pockets become resistant to cutting.
Level: 4; Component Cost: 10 gp
Category: Warding; Market Price: 150 gp
Time: 10 minutes; Key Skill: Arcana
Duration: 24 hours
You ward people against attempts to pick their pockets. Any Thievery checks made against the subjects suffer a penalty determined by your Arcana check. The number of subjects that you can effect is also determined by your Arcana check, as described on the table below:
Arcana Check --- No. of Subjects --- Duration --- Thievery Penalty
9 or lower --- 1 --- 1 hour --- -2
10-15 --- Up to 2 --- 1 hour --- -3
16-20 --- Up to 3 --- 4 hours --- -5
21-25 --- Up to 5 --- 6 hours --- -7
26-30 --- Up to 6 --- 12 hours --- -9
31-35 --- Up to 8 --- 24 hours --- -12
36 or higher --- Up to 12 --- 24 hours --- -15
Ritual of the Lotus
This ritual transports the subjects to new heights of mindless pleasure
Level: 3; Component Cost: 25 gp
Category: Deception; Market Price: 200 gp
Time: 10 minutes; Key Skill: Nature
Duration: See text
By performing this ritual, you instill a sense of bliss, joy and pleasure in a group of up to eight willing subjects, possibly including yourself. Each subject must remain within 2 squares of you for the entire casting time of the ritual. While in this state of bliss, the subjects are dazed. If a subject takes damage, it may choose to end this effect. The duration of the effect depends on your Nature check:
Nature Check --- Duration
9 or lower --- 10 minutes
10-19 --- 20 minutes
20-29 --- 30 minutes
30-39 --- 1 hour
40 or higher --- 2 hours
Seal against Water
You call out the ritual's words of power and pass your hands above the area you are enchanting, sealing it against the weather.
Level: 1; Component Cost: 2 gp per square
Category: Creation ; Market Price: 50 gp
Time: 10 minutes per square; Key Skill: Nature (no check)
Duration: 1 month
This ritual is usually used on roofs or boats, but can also affect walls, floors, wagons and other nonliving vehicles. It seals the affected area against leaks and rain. However, if the object (or square of surface) suffers any damage, the ritual's effects end.
Skeletal Minions
You slowly chant the mystic words over the pile of bones you have assembled. They begin to tremble and draw together, finally forming into your new minions.
Level: 13; Component Cost: 600 gp
Category: Creation; Market Price: 3600 gp
Time: 1 hour; Key Skill: Arcana or Religion (no check)
Duration: Permanent
You raise three skeletal haulers to do your bidding (OG 182). They obey your commands, but when left to their own devices, tend towards mindless destructiveness. Skeletal haulers are not able to remember commands in the long term and must be re-instructed periodically.
There is no limit to how many skeletal haulers you can create via repeated use of this ritual.
Veil of Privacy
You draw a magical veil around you, making it harder to eavesdrop or scry on you.
Level: 6; Component Cost: 60 gp
Category: Deception; Market Price: 360 gp
Time: 10 minutes; Key Skill: Arcana (see text)
Duration: 1 hour
You draw a magical veil around an area of up to 25 contiguous squares. Perception checks to hear inside the veil that are made by creatures outside the veil suffer a penalty based on your skill check. Additionally, the veil of privacy interferes with scrying spells and rituals, preventing them from transmitting sound (but not images). The maximum level ritual it will interfere with is also based on your Arcana check.
If you are trained in Stealth, you gain a +2 bonus to your Arcana check. The penalty you inflict on Perception checks is based on your skill check:
Arcana Check --- Penalty --- Highest Level Ritual Interfered With
9 or lower --- -2 --- 6
10-19 --- -5 --- 11
20-29 --- -10 --- 16
30-29 --- -20 --- 21
40+ --- -30 --- 26
Your turn!
I'm interested in weird rituals that exist just for flavor as much as I am ones that are actually useful; there are several like that in my list here. Enjoy!
Genderbend
As you complete the ritual, your body undergoes a sudden transformation as you switch genders.
Level: 4; Component Cost: 35 gp
Category: Deception; Market Price: 175 gp
Time: 10 minutes; Key Skill: Arcana (no check)
Duration: 1 day
You switch gender for the duration.
Paint Memory
Slowly you bring forth a perfect image of something you have seen.
Level: 1; Component Cost: 10 gp
Category: Creation ; Market Price: 50 gp
Time: 10 minutes; Key Skill: Arcana
Duration: Concentration, up to 1 hour
This spell creates a silent image of something that you have seen. The image is in perfect detail as you saw it, even if you have not noticed all the details. Thus, you might be able to read a page you only caught a glimpse of, see the face of someone that you only glimpsed, etc.
Plague of Serpents
Snakes in the area will reproduce like mad.
Level: 10; Component Cost: 400 gp
Category: Creation; Market Price: 1000 gp
Time: 1 week ; Key Skill: Nature or Religion
Duration: 1 year
Location/Conditions: See text
This ritual makes all serpents in an area with a diameter in miles equal to skill check reproduce with amazing speed. Every two weeks each snake in the area will grow a head at its tail and then split in two, effectively doubling the snake population each time. As the affected area quickly has so many snakes that it cannot support the population, they spread outward until the population dwindles to a supportable level... and then it booms again two weeks later. Thus, the plague of serpents gradually diffuses into the surrounding areas.
This ritual can only be performed at a snake pit filled with at least 10,000 xp worth of serpents in one of Zehir's unholy ziggurats.
Proleptic Visions
You attune yourself to threats to the people and places that you love.
Level: 22; Component Cost: 600 gp
Category: Divination; Market Price: 3600 gp
Time: 10 minutes; Key Skill: Arcana
Duration: 24 hours
This spell gives you visions of impending attack concerning up to five individuals, five locations and five objects you choose. An “attack” must be instigated by a creature or creatures aiming it at the individual, location or object you choose, even if perpetrated through other means (such as poisoning a creature’s food, setting a building on fire, etc.) Mechanical or magical traps usually will not qualify (as they are not generally instigated by creatures aiming it at the individual, location or object).
The five individuals you select to monitor may include you. They need not be on the same plane as you, and may in fact be on five separate planes.
The five locations you select to monitor may be as large or as small as you desire, but to trigger the proleptic vision the attack in question must endanger a majority of the location. Thus, if you monitor the city of Threeton, a fire engulfing a district of the city will trigger your prolepsis but a fire engulfing a single building generally won’t.
The five objects you select to monitor may be up to Gargantuan in size. An attack on the guardians or wards around the object will not trigger your prolepsis, only an attack on the object itself. However, you can choose to monitor magical wards as some or all of your five objects.
Protection from Pickpockets
You make a series of complicated magical gestures over the people to be affected. When you are done, their drawstrings are extra tight and their pockets become resistant to cutting.
Level: 4; Component Cost: 10 gp
Category: Warding; Market Price: 150 gp
Time: 10 minutes; Key Skill: Arcana
Duration: 24 hours
You ward people against attempts to pick their pockets. Any Thievery checks made against the subjects suffer a penalty determined by your Arcana check. The number of subjects that you can effect is also determined by your Arcana check, as described on the table below:
Arcana Check --- No. of Subjects --- Duration --- Thievery Penalty
9 or lower --- 1 --- 1 hour --- -2
10-15 --- Up to 2 --- 1 hour --- -3
16-20 --- Up to 3 --- 4 hours --- -5
21-25 --- Up to 5 --- 6 hours --- -7
26-30 --- Up to 6 --- 12 hours --- -9
31-35 --- Up to 8 --- 24 hours --- -12
36 or higher --- Up to 12 --- 24 hours --- -15
Ritual of the Lotus
This ritual transports the subjects to new heights of mindless pleasure
Level: 3; Component Cost: 25 gp
Category: Deception; Market Price: 200 gp
Time: 10 minutes; Key Skill: Nature
Duration: See text
By performing this ritual, you instill a sense of bliss, joy and pleasure in a group of up to eight willing subjects, possibly including yourself. Each subject must remain within 2 squares of you for the entire casting time of the ritual. While in this state of bliss, the subjects are dazed. If a subject takes damage, it may choose to end this effect. The duration of the effect depends on your Nature check:
Nature Check --- Duration
9 or lower --- 10 minutes
10-19 --- 20 minutes
20-29 --- 30 minutes
30-39 --- 1 hour
40 or higher --- 2 hours
Seal against Water
You call out the ritual's words of power and pass your hands above the area you are enchanting, sealing it against the weather.
Level: 1; Component Cost: 2 gp per square
Category: Creation ; Market Price: 50 gp
Time: 10 minutes per square; Key Skill: Nature (no check)
Duration: 1 month
This ritual is usually used on roofs or boats, but can also affect walls, floors, wagons and other nonliving vehicles. It seals the affected area against leaks and rain. However, if the object (or square of surface) suffers any damage, the ritual's effects end.
Skeletal Minions
You slowly chant the mystic words over the pile of bones you have assembled. They begin to tremble and draw together, finally forming into your new minions.
Level: 13; Component Cost: 600 gp
Category: Creation; Market Price: 3600 gp
Time: 1 hour; Key Skill: Arcana or Religion (no check)
Duration: Permanent
You raise three skeletal haulers to do your bidding (OG 182). They obey your commands, but when left to their own devices, tend towards mindless destructiveness. Skeletal haulers are not able to remember commands in the long term and must be re-instructed periodically.
There is no limit to how many skeletal haulers you can create via repeated use of this ritual.
Veil of Privacy
You draw a magical veil around you, making it harder to eavesdrop or scry on you.
Level: 6; Component Cost: 60 gp
Category: Deception; Market Price: 360 gp
Time: 10 minutes; Key Skill: Arcana (see text)
Duration: 1 hour
You draw a magical veil around an area of up to 25 contiguous squares. Perception checks to hear inside the veil that are made by creatures outside the veil suffer a penalty based on your skill check. Additionally, the veil of privacy interferes with scrying spells and rituals, preventing them from transmitting sound (but not images). The maximum level ritual it will interfere with is also based on your Arcana check.
If you are trained in Stealth, you gain a +2 bonus to your Arcana check. The penalty you inflict on Perception checks is based on your skill check:
Arcana Check --- Penalty --- Highest Level Ritual Interfered With
9 or lower --- -2 --- 6
10-19 --- -5 --- 11
20-29 --- -10 --- 16
30-29 --- -20 --- 21
40+ --- -30 --- 26
Your turn!