Here are some other vestiges... based on the Yu-Gi-Oh! series
Mahad, the Dark Magician
Vestige Level: 6
Binding DC: 30
Legend: Long ago, in a desert kingdom, there was a large citadel governed by a prosperous pharaoh. The pharaoh and his servants were renowned for their powerful summoning magic. The secret resided inside mystical items that could control these beasts of darkness, sealed into massive stone tablets. These beasts were actually the materialization of a person’s evil locked deep into their heart.
On one night, a thief broke into the elder’s tomb to steal its treasure and then broke into the throne room, pulling and pushing the disrupted pharaoh tomb up to the new pharaoh throne. In response to this disgraceful act, the servants summoned monsters in order to fight the thief, but the thief had learn how to summon such creatures, surprising the court and taking the upper hand in the battle. The pharaoh then stepped in and summoned a creature with god-like powers and repelled back the thief.
One of the pharaoh’s servants was Mahad, a childhood friend of the pharaoh. Devout and determined to bring this thief to justice, he settled an ambush inside a catacomb in order to lure the thief in and trap him inside. The thief arrived at the catacomb with a lust for treasure, but found only Mahad. The servant blocked the entry the catacomb and challenged the thief to a duel, and making the winner the only survivor of the match. Both summoned their beasts, a snake demon and an armored mage, and battled fiercely, but the thief had the upper hand and took Mahad down to his knees.
In a last ditched effort, Mahad stood up and activated his summoning tool to merge with his mage and launched a final assault, so hard that it caused a cave-in, destroying the catacomb and the demon. Unfortunately, the thief had been able to escape the cave-in, and in the sunrise, he laughed at his victory and clenched Mahad’s summoning tool in his hand.
Mahad, however, became one of the summoned beasts of darkness when he merged with his mage, so when the cave-in occurred, he was pulled back into the stone tablet. While he was still alive as a summoned beast, he was not dead either and his soul could not pass to the other world. Mahad’s spirit now awaits his command as a vestige, dedicated to his lord.
Manifestation: The seal starts to glow with a bright yellow light and the middle of the seal become vaporous. A dark humanoid emerges from the seal. It looks like a human with a purple-tinted armor, a curved helmet and a dark purple surcoat. It holds a turquoise staff tipped with a perfect emerald orb. His face is revealed shortly after. His face looks human with blue eyes and dark hair.
Sign: Your hair becomes pitch-black.
Influence: You become very protective to magic items, locations, arcane temples and spellcasters. You’re willing to give your life to defend allied spellcasters.
Granted Powers:
Dark Magic Attack: Once every 5 rounds, you may blast an area with pure arcane energy, dealing 1d6 points of damage per binder level in a 20-foot-radius spread. You may launch this attack at any point within 25 feet + 5 feet per binder level. The damage is none of existing energy type, and you are immune to this attack if you are caught in the blast.
Thousand Knives: Once per day, you may conjure a cloud of sharp daggers and direct them toward a corporeal target within 30 feet. If the target fails a Fortitude save, it dies instantly; if it succeeds, it takes 1d6 points of piercing damage per 5 binder levels.
Spellbinding Circle: Once every 5 rounds, you can conjure a magical glowing rune-inscribed circle that binds a target within 30 feet. If the target succeeds a Reflex save, the effect is negated; if it fails, it becomes entangled and immobilized* into its space, locked into position. Furthermore, the entangled target suffers Strength damage equal to 1 per 2 binder levels. If the target succeeds a Fortitude save, the Strength damage is halved. The circle stays in place for 1 round per 4 binder levels.
*Check
Tome of Magic page 140 for more details.
Dark Magic Curtain: Once every 5 rounds, you may use
dimension door, using your binder level as caster level.
Mystic Box: Once every 5 rounds, you may switch places with an opponent within 10 feet per binder levels. The target is entitled to a Reflex save to evade the effect, which is cancelled if the target succeeds.
Book of Secret Arts: You gain a bonus equal to your binder level to Concentration, Craft (alchemy), Knowledge (arcana), Spellcraft checks and Use Magic Device.