Post Your House Rules

Raven Crowking

First Post
basaipete said:
CombatWombat51,
Needless to say, I would be happy to share mine with anyone who asks (and promises not to turn me in for the rampant plagarism and copywrite infringment as I have stolen from so many other settings and stories that it gets silly some times ;-) ).

Pete

I, for one, would love to see what you've done. My own PDF background file is still kind of on the light side, but I have a system for vision quests, totem spirits, and totemic magic that seems to be working out pretty good in play.

Raven
 

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DrSpunj

Explorer
@ Galethorn: Would you be willing to email me your feat conversions? I'm in the middle of doing essentially just that for all the Core & AU classes for my spreadsheet in this thread here.

My email address is in my profile. Thanks!

@ the_bruiser: How has your Two-Weapon Specialist feat worked? Specifically removing all the penalties from Two-Weapon Fighting similar to what Improved Rapid Shot does for Rapid Shot? I've done some calculations and don't believe, given the feat investment required for 2WF vs a 2-Handed Power Attacker, that it would be overpowered. Especially after seeing that Monte's version of things in AU.

While I have a House Rule document that I don't mind sharing for anyone interested, I'm in the midst of changing quite a bit because of the worksheet and converting everything to a feat based system.

Thanks!

DrSpunj
 


the_bruiser

First Post
DrSpunj said:
@ the_bruiser: How has your Two-Weapon Specialist feat worked? Specifically removing all the penalties from Two-Weapon Fighting similar to what Improved Rapid Shot does for Rapid Shot? I've done some calculations and don't believe, given the feat investment required for 2WF vs a 2-Handed Power Attacker, that it would be overpowered. Especially after seeing that Monte's version of things in AU.

Thanks!
DrSpunj

It's worked well, actually. I have a pretty decent amount of both empirical and statistical/analytical evidence that I think shows in a compelling fashion that the two-weapons is far weaker than the weapon/shield style, much less two-handed weapon style. This is *partially* negated in normal campaigns by flat bonuses to weapon damage, such as flaming, shocking, etc., but the style remains clearly inferior even taking this into account. In my campaign in particular, however, with few magic weapons of any power whatsoever (at 13th level we now have +2 weapons), even this edge-back is removed.

This feat makes up for part of that. Note that straight rogues cannot take this feat - you have to invest 4 levels or more in fighter or ranger to get this. Basically, rogues' sneak attack damage works like a built-in damage according to my paragraph above, and as such rogues don't need the relative +2 to be effective with two-weapon style - in fact, in my experience that style is clearly superior for rogues.

So, anyway, it's worked great :). In fact, including cohorts, we have an amazing balance of combat styles -

core characters
fighter w/ two-hand weapon
ranger/cleric w/ weapon/shield
paladin (chaotic good variant) w/ two-weapon style (a special exception was made to class rules for this character, and I allowed him to get the feat)
rogue/wizard w/ double weapon (quarterstaff)

cohort/NPCs
fighter/rogue w/ two-weapon style
fighter w/ ranged
monk NPC w/ unarmed

occasional visiting characters
swashbuckler w/ one-handed weapon (and empty hand)
ranger/shugenja w/ two-handed weapon

So we cover pretty much every style I can think of.
 
Last edited:

Galethorn

First Post
DrSpunj said:
@ Galethorn: Would you be willing to email me your feat conversions?
DrSpunj

I'll just attach it here...
Some things are a little unbalanced, but it works fine if you have the 'just say no' approach to players who try to abuse the system.
 

basaipete

Explorer
My house rules doc

As requested, I have attached a copy of my house rules doc. It is very much a work in progress and there a couple of things that will be added over the next few months that will help a lot:

1. Maps. Currently the geography section does not have the maps (they are separate), just descriptions of some areas.

2. More fluff around some prestige classes. The mechanics are there but I have not gotten the fluff down on paper yet.

3. Monsters section. I am working on encounter charts by region but they are very much a work in progress and not even ready for inclusion in this doc yet.

4. Formatting changes. Right now it looks more like a technical/system architecture document (professional bias ;) ) than a gaming manual. That will take some time but will happen.

To reiterate my stanard disclaimer, this is a constantly growing doc. It has evolved over 15 years of campaign world evolution with no end in sight. I have stolen liberally from fiction, other gamers, this board, etc and if you read it and find something familiar, I am in no way taking credit for any of this as original work. There is no attribution but hopefully the sources will be flattered by my imitation.

Anyway, I hope you enjoy reading it. I have certainly enjoyed reading and getting inspired by what I have read here so far. If you have any comments or questions, please feel free to let me know. You can reply here or via email to basaipete@yahoo.com.

Pete

http://www.basai.com/campaign_ref.doc
 

Liquidsabre

Explorer
1. Action Points [Homebrew]
2. Base Classes: [UA] - Cloistered Cleric, Paladin of Tyranny, Planar Ranger, Savage Bard, Urban Ranger; [CW] - Hexblade, Samurai, Swashbuckler; [DL] - Mariner, Mystic, Noble. [Homebrew] - Variant Battle Sorcerer, Variant Sorcerer.
3. Effects of Magic Cast Underwater [Broadsides!]
4. Feats: Urban Tracking [UA]
5. Immediate Actions [XPH]
6. Nautical Skills [Broadsides!]
7. Out-of-Turn Dodge [UA]
8. Ranger Variant: Favored Environment [UA]
9. Profession (Gladiator) [Homebrew]
10. Reducing Level Adjustments [UA]
11. Spontaneous Metamagic [UA]
12. Undersea Creatures/Mounts, Additional [Homebrew]
 

Kemrain

First Post
The game I'm playing is should be called Fantasy d20 it's got so many house rules.

Ken Hood's 3.3 Grim 'n Gritty System

Seasong's YAARGH Armor Rules

(A Modified) Elements of Magic 2 magic system (Hopefully to be officially released soon! Thanks Ranger Wickett!)

Fighters get 4 Skillpoints per level.

Sorcerer is GONE, replaces with Mage from EoM. (Modified HEAVILY.)

Two Weapon Fighting gives you all your iterative attacks automatically, and TWF simply reduces the penalty.

Power Attack is Capped at 5 ala Combat Expertise.

Combat Expertise Stacks with Total Defense.

You can not crit on an attack you could not hit with unless you rolled a natural 20, and if you take a willing penalty to hit, and it reduces your attack to the point where you couldn't hit save with a nat. 20, you cannot hit at all.

+2/+2 skill feats are competance bonuses, skill focus is an aptitude bonus.


There's a lot more, and I'll add them in as I recall.

- Kemrain the Ruler of House.
 

Destil

Explorer
Here's the current docs I'm using...
 

Attachments

  • House Rules Document.doc
    84.5 KB · Views: 111
  • Psionic House Rules.doc
    49 KB · Views: 116

shoes

First Post
Kemrain said:
Seasong's YAARGH Armor Rules

(A Modified) Elements of Magic 2 magic system (Hopefully to be officially released soon! Thanks Ranger Wickett!).

Whats YAARGH and Elements of Magic?
 

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