IstraRaugir
First Post
Hey everyone, this is my first enworld thread so bear with me for a bit. This thread ws made for all the GM's, worldbuilders and general RPG enthusiast to post their homemade pantheons and for people to find the inspiration to start making their own.
I'd like to start by posting my own band of mismatched godlings:
PS: My personal pantheon was designed for D&D 3.5 (with less absolute alignments) and I'd like to apologize in advance for the lengthy read.
Silva, Goddess of Nature, Life & Fertility
Silva, also known as the All-Mother and the Forest Mother, is the Goddess from which all life originates. She is the mother and protector of all animals, plants and people. Unlike her sister Chimal Silva isn’t truly omniscient but she might as well be as she can see any place where plants and animals are present. Of all the deities she is one of the most peaceful. She is accepts death in the natural order of things but can be angered when large numbers of her children are destroyed. When angered she relies mostly on nature to obstruct her enemies and accounts of her using lethal force are virtually unheard of. From those she favors Silva demands restraint: they are never to kill outside of combat and never when it can be avoided (aberrations and undead excepted). She is worshipped by most farmers, huntsmen and druids; woodcutters often build a small shrine to appease her. She is also called upon to bless weddings, to aid in childbirth and for protection against natural calamities. Silva is most often depicted as a young woman in simple garbs walking through the forests, sometimes bearing the fruits of the land, a crown of leaves or interacting with the wildlife.
Her domains are Animal, Good, Healing, Plant and Protection. Because she has all of nature at her disposal her spear functions mostly as a walking stick.
Chimal, Goddess of Serenity, Death & Vengeance
Chimal, called the Lady of Death, Dark Mistress and Bringer of Peace by most, is the sister of Silva and the Goddess of death, darkness and the afterlife. She is the all-knowing Goddess of the dead that wanders the world to end lives and guide the recently deceased to their final destination. She is said to be the source of all poison, disease and calamities; such as famine, pestilence, miscarriage, etc. In rare cases Chimal is seen as an agent of fate or justice because of her inevitable and indiscriminate nature. Though she is not inherently evil and generally tranquil of demeanor her duty leaves her unloved by the masses. In the cases where someone has managed to incite her ire she has proven herself to be equally tenacious and wrathful. Her name is believed to call down ill fortune and saying it is usually reserved for those on their deathbeds or unusually brave or foolhardy warriors. Though she is invoked at every burial, Chimal has few committed followers. Necromancers, executioners and a rare few druids and monks worship her though the latter two tend to focus on her serene and equalizing aspects. Those that do worship her are granted knowledge and passage through the world’s dark places or alternatively taught curses and plagues to exact revenge. She is often depicted as pale, dark haired woman shrouded by darkness. She is commonly portrayed as blind or blindfolded and unarmed images of Chimal are almost nonexistent.
Her domains are Death, Destruction, Knowledge, Law and Travel. Her weapon of choice is the executioner’s axe (glaive).
The Trickster, God of Deception & Mayhem
The Trickster, sometimes called the Fox, is an unpredictable god(dess?) and generally behaves as fickleness personified. Though generally seen as a male the Trickster is a natural shapeshifter and is infamous for his multitude of disguises (only Silva and Chimal saw his true form at birth). He has a strong affiliation with the living world and detests all forms of order and restriction. He is renowned for the tricks he pulls on both mortals an gods; ranging from the innocuous (snow in July, rainbows) to the downright hazardous (turning a black dragon invisible). The Trickster loves to mess around in the mortal world and frequently picks a favorite that he tries to impress using his divine power in the most whimsical ways imaginable. He often tells his favorites myths and stories that diverge or directly contradict existing mythology. Despite his apparent carefree nature the Trickster is one of the oldest and most powerful gods (surpassing even Monoun) which comes in handy when he angers one of the others. Though his actions can be ill-considered the Trickster is hardly evil and will quickly intervene when things get serious (at least if he notices it). He is worshipped by most shapeshifting creatures as well as the rowdier fey but among civilized races his followers are rare (a few actors and stage ‘magicians’). The Trickster is often depicted as a somewhat fluidic fox or as a young man toying with a red ball in the woods.
His domains are Animal, Luck, Plant and Trickery. The Trickster prefers natural weapons though most of his more humanlike followers use a nonmetal dagger opposed to unarmed strikes.
Monoun, God of the Sea & Storms
Also known as the Sea Father and the Lord of Storms, Monoun is one of the older and most powerful gods (after Silva, Chimal and the Trickster) and he reigns over the sea and storms. He was born from the tears of Silva and is considered a mostly destructive god to be placated. Though his sheer power is admired and coveted by many, most people are wary of Monoun. He is fiercely territorial and quickly angered by real or imagined insults. This combination causes him to frequently lash out with tidal waves, gales and lightning bolts. He is almost universally worshipped by fishermen and other people that make a living off the sea. Others worship him for his raw strength. Notably barbarians, evokers and vengeful druids; as nature’s fury. He lends great power to his disciples but most merely use it to lessen the destruction of Monoun’s tantrums. Though he is an influential god Monoun is rarely depicted in his personified form (a large figure with an unruly beard). He is mostly referenced through symbols of his domain and power (most commonly a fish or the lightning bolt).
His domains are Air, Destruction, Strength, Water. When not throwing around lightning Monoun wields a warhammer.
Nemsis, Lunar Goddess of Water & Seers
Also called the Lady of the Falls and the Oasis Protectress, Nemsis is the deity of water, divination and the moon. Whereas Monoun is a destructive god of sea and storms Nemsis is the benevolent goddess of the soothing rain and rejuvenating water. She is mostly associated with springs and oases but there are a few instances where she has been linked to lakes and rivers. She is also the patron of seers and divination in general and has a monopoly on oracles (Chimal’s rare sanctuaries excluded). She is also seen as a goddess of beauty; resulting in more than a few scantily clad portrayals of her. Nemsis’ benevolent nature often causes her to intervene in mortal’s affairs although (unlike Monoun and the Trickster) she rarely does so directly. Evading confrontation by using dreams, visions and the occasional ‘oddly rejuvenating’ spring water instead. She, like the moon, does have her dark side however; Nemsis’ standing as goddess of beauty causes her to be prideful and if that pride is wounded she can hold an impressive grudge. She uses deceptive visions and nightmares to manipulate her victim into ruining themselves or unleashes floods or draught in her anger. She is worshiped mostly by desert-faring peoples but small shrines to her are common near springs and most wells bear her sigil. Most official sanctums of Nemsis have some kind of water feature be it a fountain, a water basin or a natural spring. She is usually depicted as a white-robed lady pouring water from a decanter or alternatively as a long-haired bathing in a spring.
She’s associated with the Air, Healing, Luck and Water domains and her favored weapon is the Mace.
Kos, God of War & Fire
Kos is the God of warfare, strength and blacksmiths and his titles include Godforge and the Brawler. He is said to have invented fire and helped Calimno and Gnosos to craft the first sentient being (though the specific race is widely debated). He is a masculine god that thrives in any sort of combat be it a grand battle or a friendly tavern brawl. When there is no battle to be found he, like most of his followers, likes to prove himself through feats of strength or works at forging his latest project (though he is not above provoking a few skirmishes). Kos is supplemented by Calimno, who focuses on expert craftsmanship opposed to Kos’ more industrial creations, and Arda, who counters his feats of brute strength with formalized trials and sportsmanship. Through his status as soldier god Kos is also commonly associated with camaraderie (resulting in more than a few friendly bar fights). He is most commonly worshipped by barbarians, soldiers, smiths and wrestlers and frequently called upon by rowdy drunks and before physical trials. He is usually depicted as a rather muscular figure either charging into battle or working at the forge; the war-banner and anvil are his symbols.
Destruction, Fire, Strength and War are his domains. Kos uses his greatsword to charge into battle.
Calimno, Solar God of Crafts & Art
Calimno, also called the Luminous One, the Desolate Nomad or simply the Artisan, is a solar deity connected to the earth and known for his many inventions and adaptability. He became a desert god when Chimal cursed him so that there would be lush grounds around his home. His most prominent creations are the Sun (stars gathered from the sky and bound together)and the first sentient beings (whom he molded from clay, Kos fired and Gnosos breathed sentience into). Calimno is the patron of all expert crafts and artistic pursuits. He is worshipped by artists, craftsmen (and guilds) and bards. He is also worshipped by the desert nomads (who pride themselves on versatility in survival) as well as transmuters and sorcerers. He is often portrayed as one of the nomads he favors usually in the mythkeeper’s tent with a mythical painting behind him.
His domains are Earth, Magic, Sun and Travel. He wields his scimitar when going into battle.
Gnosos, God of Wisdom & Knowledge
Often referred to as the Sage or the Wandering Hermit Gnosos is the deity of logic and insight. Unlike some if his siblings (Chimal & Nemsis and to a lesser extent Silva & Monoun) Gnosos isn’t all-knowing but he strives to become omniscient through unraveling the worlds mysteries and understanding the workings behind all of existence. To further this goal he wanders the planes searching for unique and abnormal occurrences to study. He is the master of forgotten tomes and arcane mysteries and is credited with the invention of the magical script and library. His relationship with the other deities is usually one of mutual indifference with the exception of the Trickster. The latter considers his desire to study in peace and quiet a personal challenge; Gnosos responds with some of the most powerful wards imaginable. He is worshipped almost universally by those who seek knowledge or insight be they scholars, mages or clergymen. His followers also include hermits (seeking to remain secluded) and advisors. He is usually called upon to prevent errors in negotiations and legislative processes. Gnosos is usually depicted as a bearded old hermit reading books by candlelight and his symbol is an open tome.
He presides over the domains of Knowledge, Magic, Protection and Travel. Gnosos favors his quarterstaff in the rare cases that he uses physical force.
Arda, Goddess of Hunting & Athletics
Known among her followers as the Huntress, Blade-dancer and Our Shieldmaiden Arda is the patron of sports as well as the goddess of combat and hunting. Though too young to have helped create the world Arda has still made a name for herself as an exceptional huntress with ties to nature. With the help of her brother Kos she struck down the Grand Wyvern Marithka and carved her bow out of its horns. Like her sibling Arda is a deity of strength and warfare but where Kos focuses on brute strength Arda is prefers more controlled acts. Her philosophy is that self-improvement should be achieved through victory despite (self-imposed) restrictions. As a result Arda favors practiced fighters and tactical rivalry over raging barbarians and chaotic brawls. She is also the goddess of formalized sports and because of her roots she is particularly fond of archery and horseback riding. She is commonly worshipped by hunters, combat mentors and sportsmen and has she a sizable following of soldiers who worship her as a protective shieldmaiden. She is often depicted as a cloaked huntress stalking through the woods or on her mount at a battlefield with either her longbow or a shield and lance. Occasionally she’s portrayed as being aided by woodland creatures such as rocs and owlbears.
Her domains are Animal, Protection, Strength and War. And her favored weapon is the longbow.
I'd like to start by posting my own band of mismatched godlings:
PS: My personal pantheon was designed for D&D 3.5 (with less absolute alignments) and I'd like to apologize in advance for the lengthy read.
Silva, Goddess of Nature, Life & Fertility
Silva, also known as the All-Mother and the Forest Mother, is the Goddess from which all life originates. She is the mother and protector of all animals, plants and people. Unlike her sister Chimal Silva isn’t truly omniscient but she might as well be as she can see any place where plants and animals are present. Of all the deities she is one of the most peaceful. She is accepts death in the natural order of things but can be angered when large numbers of her children are destroyed. When angered she relies mostly on nature to obstruct her enemies and accounts of her using lethal force are virtually unheard of. From those she favors Silva demands restraint: they are never to kill outside of combat and never when it can be avoided (aberrations and undead excepted). She is worshipped by most farmers, huntsmen and druids; woodcutters often build a small shrine to appease her. She is also called upon to bless weddings, to aid in childbirth and for protection against natural calamities. Silva is most often depicted as a young woman in simple garbs walking through the forests, sometimes bearing the fruits of the land, a crown of leaves or interacting with the wildlife.
Her domains are Animal, Good, Healing, Plant and Protection. Because she has all of nature at her disposal her spear functions mostly as a walking stick.
Chimal, Goddess of Serenity, Death & Vengeance
Chimal, called the Lady of Death, Dark Mistress and Bringer of Peace by most, is the sister of Silva and the Goddess of death, darkness and the afterlife. She is the all-knowing Goddess of the dead that wanders the world to end lives and guide the recently deceased to their final destination. She is said to be the source of all poison, disease and calamities; such as famine, pestilence, miscarriage, etc. In rare cases Chimal is seen as an agent of fate or justice because of her inevitable and indiscriminate nature. Though she is not inherently evil and generally tranquil of demeanor her duty leaves her unloved by the masses. In the cases where someone has managed to incite her ire she has proven herself to be equally tenacious and wrathful. Her name is believed to call down ill fortune and saying it is usually reserved for those on their deathbeds or unusually brave or foolhardy warriors. Though she is invoked at every burial, Chimal has few committed followers. Necromancers, executioners and a rare few druids and monks worship her though the latter two tend to focus on her serene and equalizing aspects. Those that do worship her are granted knowledge and passage through the world’s dark places or alternatively taught curses and plagues to exact revenge. She is often depicted as pale, dark haired woman shrouded by darkness. She is commonly portrayed as blind or blindfolded and unarmed images of Chimal are almost nonexistent.
Her domains are Death, Destruction, Knowledge, Law and Travel. Her weapon of choice is the executioner’s axe (glaive).
The Trickster, God of Deception & Mayhem
The Trickster, sometimes called the Fox, is an unpredictable god(dess?) and generally behaves as fickleness personified. Though generally seen as a male the Trickster is a natural shapeshifter and is infamous for his multitude of disguises (only Silva and Chimal saw his true form at birth). He has a strong affiliation with the living world and detests all forms of order and restriction. He is renowned for the tricks he pulls on both mortals an gods; ranging from the innocuous (snow in July, rainbows) to the downright hazardous (turning a black dragon invisible). The Trickster loves to mess around in the mortal world and frequently picks a favorite that he tries to impress using his divine power in the most whimsical ways imaginable. He often tells his favorites myths and stories that diverge or directly contradict existing mythology. Despite his apparent carefree nature the Trickster is one of the oldest and most powerful gods (surpassing even Monoun) which comes in handy when he angers one of the others. Though his actions can be ill-considered the Trickster is hardly evil and will quickly intervene when things get serious (at least if he notices it). He is worshipped by most shapeshifting creatures as well as the rowdier fey but among civilized races his followers are rare (a few actors and stage ‘magicians’). The Trickster is often depicted as a somewhat fluidic fox or as a young man toying with a red ball in the woods.
His domains are Animal, Luck, Plant and Trickery. The Trickster prefers natural weapons though most of his more humanlike followers use a nonmetal dagger opposed to unarmed strikes.
Monoun, God of the Sea & Storms
Also known as the Sea Father and the Lord of Storms, Monoun is one of the older and most powerful gods (after Silva, Chimal and the Trickster) and he reigns over the sea and storms. He was born from the tears of Silva and is considered a mostly destructive god to be placated. Though his sheer power is admired and coveted by many, most people are wary of Monoun. He is fiercely territorial and quickly angered by real or imagined insults. This combination causes him to frequently lash out with tidal waves, gales and lightning bolts. He is almost universally worshipped by fishermen and other people that make a living off the sea. Others worship him for his raw strength. Notably barbarians, evokers and vengeful druids; as nature’s fury. He lends great power to his disciples but most merely use it to lessen the destruction of Monoun’s tantrums. Though he is an influential god Monoun is rarely depicted in his personified form (a large figure with an unruly beard). He is mostly referenced through symbols of his domain and power (most commonly a fish or the lightning bolt).
His domains are Air, Destruction, Strength, Water. When not throwing around lightning Monoun wields a warhammer.
Nemsis, Lunar Goddess of Water & Seers
Also called the Lady of the Falls and the Oasis Protectress, Nemsis is the deity of water, divination and the moon. Whereas Monoun is a destructive god of sea and storms Nemsis is the benevolent goddess of the soothing rain and rejuvenating water. She is mostly associated with springs and oases but there are a few instances where she has been linked to lakes and rivers. She is also the patron of seers and divination in general and has a monopoly on oracles (Chimal’s rare sanctuaries excluded). She is also seen as a goddess of beauty; resulting in more than a few scantily clad portrayals of her. Nemsis’ benevolent nature often causes her to intervene in mortal’s affairs although (unlike Monoun and the Trickster) she rarely does so directly. Evading confrontation by using dreams, visions and the occasional ‘oddly rejuvenating’ spring water instead. She, like the moon, does have her dark side however; Nemsis’ standing as goddess of beauty causes her to be prideful and if that pride is wounded she can hold an impressive grudge. She uses deceptive visions and nightmares to manipulate her victim into ruining themselves or unleashes floods or draught in her anger. She is worshiped mostly by desert-faring peoples but small shrines to her are common near springs and most wells bear her sigil. Most official sanctums of Nemsis have some kind of water feature be it a fountain, a water basin or a natural spring. She is usually depicted as a white-robed lady pouring water from a decanter or alternatively as a long-haired bathing in a spring.
She’s associated with the Air, Healing, Luck and Water domains and her favored weapon is the Mace.
Kos, God of War & Fire
Kos is the God of warfare, strength and blacksmiths and his titles include Godforge and the Brawler. He is said to have invented fire and helped Calimno and Gnosos to craft the first sentient being (though the specific race is widely debated). He is a masculine god that thrives in any sort of combat be it a grand battle or a friendly tavern brawl. When there is no battle to be found he, like most of his followers, likes to prove himself through feats of strength or works at forging his latest project (though he is not above provoking a few skirmishes). Kos is supplemented by Calimno, who focuses on expert craftsmanship opposed to Kos’ more industrial creations, and Arda, who counters his feats of brute strength with formalized trials and sportsmanship. Through his status as soldier god Kos is also commonly associated with camaraderie (resulting in more than a few friendly bar fights). He is most commonly worshipped by barbarians, soldiers, smiths and wrestlers and frequently called upon by rowdy drunks and before physical trials. He is usually depicted as a rather muscular figure either charging into battle or working at the forge; the war-banner and anvil are his symbols.
Destruction, Fire, Strength and War are his domains. Kos uses his greatsword to charge into battle.
Calimno, Solar God of Crafts & Art
Calimno, also called the Luminous One, the Desolate Nomad or simply the Artisan, is a solar deity connected to the earth and known for his many inventions and adaptability. He became a desert god when Chimal cursed him so that there would be lush grounds around his home. His most prominent creations are the Sun (stars gathered from the sky and bound together)and the first sentient beings (whom he molded from clay, Kos fired and Gnosos breathed sentience into). Calimno is the patron of all expert crafts and artistic pursuits. He is worshipped by artists, craftsmen (and guilds) and bards. He is also worshipped by the desert nomads (who pride themselves on versatility in survival) as well as transmuters and sorcerers. He is often portrayed as one of the nomads he favors usually in the mythkeeper’s tent with a mythical painting behind him.
His domains are Earth, Magic, Sun and Travel. He wields his scimitar when going into battle.
Gnosos, God of Wisdom & Knowledge
Often referred to as the Sage or the Wandering Hermit Gnosos is the deity of logic and insight. Unlike some if his siblings (Chimal & Nemsis and to a lesser extent Silva & Monoun) Gnosos isn’t all-knowing but he strives to become omniscient through unraveling the worlds mysteries and understanding the workings behind all of existence. To further this goal he wanders the planes searching for unique and abnormal occurrences to study. He is the master of forgotten tomes and arcane mysteries and is credited with the invention of the magical script and library. His relationship with the other deities is usually one of mutual indifference with the exception of the Trickster. The latter considers his desire to study in peace and quiet a personal challenge; Gnosos responds with some of the most powerful wards imaginable. He is worshipped almost universally by those who seek knowledge or insight be they scholars, mages or clergymen. His followers also include hermits (seeking to remain secluded) and advisors. He is usually called upon to prevent errors in negotiations and legislative processes. Gnosos is usually depicted as a bearded old hermit reading books by candlelight and his symbol is an open tome.
He presides over the domains of Knowledge, Magic, Protection and Travel. Gnosos favors his quarterstaff in the rare cases that he uses physical force.
Arda, Goddess of Hunting & Athletics
Known among her followers as the Huntress, Blade-dancer and Our Shieldmaiden Arda is the patron of sports as well as the goddess of combat and hunting. Though too young to have helped create the world Arda has still made a name for herself as an exceptional huntress with ties to nature. With the help of her brother Kos she struck down the Grand Wyvern Marithka and carved her bow out of its horns. Like her sibling Arda is a deity of strength and warfare but where Kos focuses on brute strength Arda is prefers more controlled acts. Her philosophy is that self-improvement should be achieved through victory despite (self-imposed) restrictions. As a result Arda favors practiced fighters and tactical rivalry over raging barbarians and chaotic brawls. She is also the goddess of formalized sports and because of her roots she is particularly fond of archery and horseback riding. She is commonly worshipped by hunters, combat mentors and sportsmen and has she a sizable following of soldiers who worship her as a protective shieldmaiden. She is often depicted as a cloaked huntress stalking through the woods or on her mount at a battlefield with either her longbow or a shield and lance. Occasionally she’s portrayed as being aided by woodland creatures such as rocs and owlbears.
Her domains are Animal, Protection, Strength and War. And her favored weapon is the longbow.