Similar to the other fighter thread, this is a good area to try out some rogue concepts.
First, I thought of remaking some of more "roguish fighters" into straight rogues to see how they compare.
Kalaban the Pirate
The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.
Compared to my Fighter / Rogue variant, Kalaban is still an athletic and acrobatic pirate.
Dragonborn (Sea Dragon) 8 Rogue (Thief)
Heritage Gift: Draconian Fins (swim speed)
Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)
Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)
Feats: Dex +2, Dex +2
Skills: Athletics (Exp: 1d8), Acrobatics, Deception (Exp: 1d4), Intimidation (Exp: 1d4), Perception, Persuasion, Survival, Sleight of Hand (Exp: 1d4)
Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12
Rogue: Cunning Action (Fast Hands), SA +4d6
Rogue
Cunning Action (+Fast Hands), Crit 19-20, Improved Trapsmith (Area Trap), Climb at full speed, +5 Athletics when running jump, Thieves Cant
Innocent Fascade: Veiled Threat
Combat Tactic: Ambusher
Shrewd Judgement: Tricky Interrogation
Defense Technique: Artful Dodger
Knacks: Agile Athlete, Expertise (Athletics) x 2, Boobytrapper
Maneuvers (Exertion: 4, 2 2nd, 2 1st)
Techniques: Mist and Shade, Rapid Current
Parrying Counter (Reaction) - +2 AC, gain attack if missed.
Eye Slash (Technique) - On successful attack, DC 16 con or blinded
Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.
Feinting Assault (Technique) - Deception vs Insight, gain +1d6 damage on attacks.
Power Highlights
Dirty Fighting
Goes for the eyes with blindness
Picks your pocket while your fighting.
Acrobatic Swashbuckler
Can jump up to 36 feet, up to +14 athletics with a running jump
Has constant dodge action in combat
Treasure Guardian
Creates boobytraps and things around hidden treasure.
Compared to my Fighter/Rogue model....I would say he is generally a little less skilled, and weaker in straight up combat...but gains more subtle abilities
Kalaban the Pirate (original Level up Fighter / Vanilla Rogue Multiclass)
First, I thought of remaking some of more "roguish fighters" into straight rogues to see how they compare.
Kalaban the Pirate
The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.
Compared to my Fighter / Rogue variant, Kalaban is still an athletic and acrobatic pirate.
Dragonborn (Sea Dragon) 8 Rogue (Thief)
Heritage Gift: Draconian Fins (swim speed)
Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)
Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)
Feats: Dex +2, Dex +2
Skills: Athletics (Exp: 1d8), Acrobatics, Deception (Exp: 1d4), Intimidation (Exp: 1d4), Perception, Persuasion, Survival, Sleight of Hand (Exp: 1d4)
Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12
Rogue: Cunning Action (Fast Hands), SA +4d6
Rogue
Cunning Action (+Fast Hands), Crit 19-20, Improved Trapsmith (Area Trap), Climb at full speed, +5 Athletics when running jump, Thieves Cant
Innocent Fascade: Veiled Threat
Combat Tactic: Ambusher
Shrewd Judgement: Tricky Interrogation
Defense Technique: Artful Dodger
Knacks: Agile Athlete, Expertise (Athletics) x 2, Boobytrapper
Maneuvers (Exertion: 4, 2 2nd, 2 1st)
Techniques: Mist and Shade, Rapid Current
Parrying Counter (Reaction) - +2 AC, gain attack if missed.
Eye Slash (Technique) - On successful attack, DC 16 con or blinded
Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.
Feinting Assault (Technique) - Deception vs Insight, gain +1d6 damage on attacks.
Power Highlights
Dirty Fighting
Goes for the eyes with blindness
Picks your pocket while your fighting.
Acrobatic Swashbuckler
Can jump up to 36 feet, up to +14 athletics with a running jump
Has constant dodge action in combat
Treasure Guardian
Creates boobytraps and things around hidden treasure.
Compared to my Fighter/Rogue model....I would say he is generally a little less skilled, and weaker in straight up combat...but gains more subtle abilities
Kalaban the Pirate (original Level up Fighter / Vanilla Rogue Multiclass)
Kalaban the Pirate
(my attempt at a fighter/rogue multiclass to see how it looks).
The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.
Power Highlights
Dirty Fighting
Goes for the eyes with blindness
Picks your pocket while your fighting.
Acrobatic Swashbuckler
Can jump up to 36 feet, up to +14 athletics with a running jump
Can leap off of objects or sails and gain advantage for sneak attack
Dragonborn (Sea Dragon) 3 Rogue (Thief) / 5 Fighter
Heritage Gift: Draconian Fins (swim speed)
Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)
Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)
Feats: Dex +2, Dex +2
Skills: Athletics (Expertise), Acrobatics (Expertise), Deception, Perception, Persuasion, Survival, Sleight of Hand
Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12
Rogue: Cunning Action (Fast Hands), SA +2d6, Climb at full speed, +5 Athletics when running jump.
Fighter
Style: Dueling
Steely Mein: Dangerous Aura DC 12
Extra Attack (Rapier with 2 attacks)
Uses a light wooden shield ("buckler")
Knacks: Extreme Leap, Burst of Strength
Maneuvers (Exertion: 7, 2 2nd, 2 1st)
Techniques: Tooth and Claw, Razor's Edge, Mist and Shade
Iron Will (Reaction) - Advantage on saves against fear and charm
Bounding Steps (Bonus Action) - move 15, gain advantage on next attack
Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.
Eye Slash (Technique) - On successful attack, DC 16 con or blinded
(my attempt at a fighter/rogue multiclass to see how it looks).
The son of an ancient Sea Dragon, a misspoken word led to a rift that has never healed, and Kalaban was banished from his sire's domain. He now sails the Sea, daring his progenitor to come find him....but really in his heart, he just wants to go home.
Power Highlights
Dirty Fighting
Goes for the eyes with blindness
Picks your pocket while your fighting.
Acrobatic Swashbuckler
Can jump up to 36 feet, up to +14 athletics with a running jump
Can leap off of objects or sails and gain advantage for sneak attack
Dragonborn (Sea Dragon) 3 Rogue (Thief) / 5 Fighter
Heritage Gift: Draconian Fins (swim speed)
Culture: Draconic Exile (+5 init, can't be surprised, deception, survival)
Background: Sailor (+1 Con, +1 Dex, Athletics, Perception, Navigator's Tools)
Feats: Dex +2, Dex +2
Skills: Athletics (Expertise), Acrobatics (Expertise), Deception, Perception, Persuasion, Survival, Sleight of Hand
Str: 12, Dex: 20, Con: 14, Int: 10, Wis: 10, Cha: 12
Rogue: Cunning Action (Fast Hands), SA +2d6, Climb at full speed, +5 Athletics when running jump.
Fighter
Style: Dueling
Steely Mein: Dangerous Aura DC 12
Extra Attack (Rapier with 2 attacks)
Uses a light wooden shield ("buckler")
Knacks: Extreme Leap, Burst of Strength
Maneuvers (Exertion: 7, 2 2nd, 2 1st)
Techniques: Tooth and Claw, Razor's Edge, Mist and Shade
Iron Will (Reaction) - Advantage on saves against fear and charm
Bounding Steps (Bonus Action) - move 15, gain advantage on next attack
Painful Pickpocket (Reaction) - When attacked, get a free sleight of hand to pickpocket.
Eye Slash (Technique) - On successful attack, DC 16 con or blinded