el-remmen
Moderator Emeritus
I like the idea of wild magic and there is a sorcerer player in one of my current groups who has that as the source of her magic. However, not once since we've been playing has there been a wild magic surge and we are both disappointed!
I am looking for a way to up the chance of a wild surge without making it too onerous.
I am considering changing the roll to having to roll a natural '1' to a range equal to half the spell's level rounded down. Thus, once you start casting 4th level spells those have a surge on a 1 or 2, 6th level spells on a 1, 2 or 3, all the way up to a 4 in 20 chance for 8th and 9th level spells (not that we'd ever get there - my games usually end around 10th).
Some part of me still feels like that is not a big enough chance, but at least it is an increasing chance and ties it to the power level of the spell being cast.
Whaddya think? Problems? Pitfalls? Other suggestions?
I am looking for a way to up the chance of a wild surge without making it too onerous.
I am considering changing the roll to having to roll a natural '1' to a range equal to half the spell's level rounded down. Thus, once you start casting 4th level spells those have a surge on a 1 or 2, 6th level spells on a 1, 2 or 3, all the way up to a 4 in 20 chance for 8th and 9th level spells (not that we'd ever get there - my games usually end around 10th).
Some part of me still feels like that is not a big enough chance, but at least it is an increasing chance and ties it to the power level of the spell being cast.
Whaddya think? Problems? Pitfalls? Other suggestions?