Actually in AL you could only sell them for 25gp as you sell everything at half listed PHB priceYou then sell said potion for double its cost to make it.
Actually in AL you could only sell them for 25gp as you sell everything at half listed PHB priceYou then sell said potion for double its cost to make it.
I was addressing the point about making them as common magic items in Adventurer's League. Under those rules, even after halving for being a consumable they'd take 50 gp to make, albeit in less time.
Actually in AL you could only sell them for 25gp as you sell everything at half listed PHB price
Anyway, its moot since the magic item creation rules aren't allow in AL anyway, even for potions of healing.
I'm playing in Adventurer's League and need some help resolving a problem. I grabbed Hermit Background, as did another player in the party, so we've both got Herbalist's Kits. So yeah, cool, potions! Nope. According to the rules, it's less costly in time and money to just buy potions. Is this an oversight or the rules just screwing us over? Potions are Common Magic Items, meaning they'd take 4 days and 100 gp to produce, but they cost 50 gp to buy at a town.
You may make Potions of Healing in the AL; they are an exception to the rule.
Cheers!
The values in the DMG are suggested prices for magic items, not final prices. They're intended as a guide for DMs. When a magic item is given a cost elsewhere, that's its final price.
The description of the Herbalist Kit does not say it lets you make healing potions, on that proficiency with the kit is part of making a healing potion. You still have to learn the formula and go through the normal magic item creation process.