Jürgen Hubert said:And what's the point of reaching levels of 20 or higher if you can't make a difference?
As if everybody's game has to have the same point? Shall we start a list?
1)Killing even bigger things, and taking their even neater stuff.
2)The more complex tactical play higher levels entails.
3)Being able to say, finally, that you had a character reach level 20 without dying.