hong said:What the heck does "balance on a different level" mean anyway?
When a setting - such as the one Storyteller01 had described makes substantial changes to core mechanics a careful eye must be applied to ensure that the overall "balance" is maintained.
Every type of character is supposed to have a role in a game and be able to contribute equally, albeit not at the same time. Some characters are supposed to be good at interactions (e.g., bards) and if the game has no interactions then that character's value has been reduced. Some characters are supposed to be good at melee combat - and if there is no melee (only ranged) combat then their value has been reduced. Some characters are supposed to be good at ranged combat and if there no raned (only melee) combat then their value has been reduced. And so on . . .
That is is what "balance" is all about. Maintaining a viable role in a game.
The balance on a different level is refering to overall game setting balance and not balnce for a specific feat.
If a game has predominately dungeon crawls and little to no outdoor adventuring it greatly favors melee combatants. If on the other hand it is predominantly outdoors and little dungeon crawls it tends to favor ranged combatants an lessens the value of melee ones.
If you had created the ranged power attack feats as a means to rebalance a game that was limiting to ranged combatants that is a different issue then trying to insert a generic feat that will increase the power of ranged combatants. But attempting to put a setting/game back into "balance" is not a core rules question, it is very much a house-rules one since it involves adjusting some sort of house-ruled setting in the first place.