Matt James
Game Developer
Ari, I think the article was great! Aside form the reliable keyword, the power is not too crazy.
Well, by mid-Paragon tier, most characters should have +4 armor, and specter plate armor (a type of masterwork armor in Adventurer's Vault) grants resist 2 all at the cost of -1 to AC compared to warplate armor. Granted, this approach requires the fighter to take plate proficiency, but the brazen assault approach requires the expenditure of more gold and more magic item daily abilities.Sure - but a problem only being an issue at higher levels is still an issue. Mid-Paragon tier, a character could stock-pile enough Salves to have this power in every fight, and Resist 5 all day long is pretty strong - especially since, by then, there are ways to reduce the penalties from combat advantage.
It's nice to know feedback here makes it to the editors.This is official, straight-from-Chris-Youngs errata, and will be changed in the final compilation.
The one drawback I feel about these powers is that 2/3rds are in Paragon/Epic. Which I fear I'll never reach, and thus never get to use them.
Can't wait for the Arcane and Divine version of these articles. I hope that the Arcane one has artificer and swordmage powers in it.