I'm working on a campaign setting. I need some suggestions for an evil/chaotic gang/cult. Specifically, what are some lesser powers, incentives that I can reward evil underlings with that will cause them to join the gang/cult and that will keep them tied to it? I also need some levels (for lack of a better word) of powers, so that the underlings can progess in the gang over time.
So, how should I reward my evil minions for joining my cult and for their continued, unwavering devotions?
ADD: see my post below for further explanation of the setting.
So, how should I reward my evil minions for joining my cult and for their continued, unwavering devotions?
ADD: see my post below for further explanation of the setting.
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