Powergamers! Help Min/Max my Sorcerer!!

As someone who hasn't played a lot of sorcerers, I have to ask this:

Barring the DM's disallowing it, why would anyone NOT take Versatile Spellcaster? It's hard to imagine a better feat for a sorcerer, and goes a very long way towards differentiating them from wizards.

Is there a downside I'm not seeing?
 

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Rolzup said:
As someone who hasn't played a lot of sorcerers, I have to ask this:

Barring the DM's disallowing it, why would anyone NOT take Versatile Spellcaster? It's hard to imagine a better feat for a sorcerer, and goes a very long way towards differentiating them from wizards.

Is there a downside I'm not seeing?
Sorcerer's don't get many feats. A Human Sorcerer 20 has 8 feats, all told. Which is more valuable - Versatile Spellcaster, or getting into that PrC you always wanted? Feats are expensive for a Sorcerer, more so than for the wizard (who gets bonus feats).
 

Seconding the Exalted Arcanist. You sac one level out of five for all 45 exalted spells, two more bonus spells up front, two bonus exalted feats, and the ability to spontaneously and w/o extending casting time apply a couple really useful metamagic feats. You also will have to buy a highish str, tohugh, beucase many good exalted spells dea yourself str damage, but they are pretty insanely powerful, especially the burn. Check out Storm of Shards (L6, d6/level to evil (so it will probaby not hit your allies) within 80 radius, ref half AND fort or permenant blindness in the same radius) and Hammer of Rightiousness (L3, d8/L, save for half, crazy with the metamag feat that ups dmg one step but makes it one level higher (which you get to spont cast as part of the prc) as that sets the dmg to 2d6/level, save for half. It can also do nonlethaL dmg if you want and hits incorporeal. Casting it drains 1d3 str however. Its basically a fourth-level spell thats disintegrate without an attack roll, far more dmg on a made save, and thats a force effect that hits incorporeal. All you need is an evil target and the str to burn.
 
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Ultra-cheese? Take 3 Exalted feats and take the Saint template when you hit L6. You gain no levels until you've worked off your +2 LA, though. But you get CON +2 and CHA +4 and other goodies.
 

Okay, two things really strike me:

First, cheesy builds are encouraged? Then everyone's been going about entry into MT all wrong. Sorc 1/Cloistered Cleric 3 will do it, with Precocious Apprentice eating up a 1st-level slot but providing +2 to spellcraft checks and an additional 2nd-level slot and known 2nd-level spell. At 5th, you would be a Metamagic Sorc 1/CC 3/MT 1. What 2nd-level spell should you choose? Blinding color surge - it's both personal invisibility and blindness wrapped up into one nice spell.

Cloistered Cleric gives you three domains (one of which is fixed), a boost to skill points, and some extra spells on top of the normal cleric list. Your BAB will suffer by 1, but it's worth it. Once you get some heavy progression into MT, you'll be unlikely to run out of spell slots. Thus, you can afford to take Planar Binding, and burn all your 6th-level slots repeatedly calling up elementals.

Yes, elementals. I second Jack Smith's assessment of Planar Binding as a sorc's best friend, only I don't believe in calling up monsters based on the situation - just call up dozens and dozens of elementals, every day. Don't bother paying them anything; as a sorc, your charisma will be sufficient to force them to agree to your terms. One planar binding can call up three elementals, which can be made to serve as an open-ended task for a number of days equal to caster level (the DM may require a specific task - "Guard me for X days" works, as does "follow me and attack my enemies for X days.") Thus it is a simple matter to have a personal standing army of elementals. For variety, you can occasionally call a large elemental.

Individually, they don't pack much of a punch, but you should win by sheer numbers.
 

moritheil said:
Sorc 1/Cloistered Cleric 3 will do it, with Precocious Apprentice eating up a 1st-level slot but providing +2 to spellcraft checks and an additional 2nd-level slot and known 2nd-level spell.
<sigh> Precocious Apprentice does not give you the ability to cast 2nd level spells, as per the prestige class prerequisite. It lets you cast one second level spell some of the time.

Your interpretation contradicts both the letter and the obvious intent of the feat description. It assumes that the feat is self-contradictory and in need of errata. (The feat description refers several times to what happens when your level [eventually] becomes high enough to allow you to cast 2nd level spells. This would be absurd if you could do that upon first taking the feat.)
 


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