Zelda Themelin
First Post
dreaded_beast said:And then there are the "deep-immersion role-players" who spend a good hour or 2, just conversing with the cannon-fodder NPC street urchin who has nothing to do with the adventure, because it's "in-character".
We know this, because the DM is frantically trying to think up a name for the street-urchin and stuttering "uh, uh, uh...."
These are the same people that spend over an hour in RL, bartering for a piece of bread at the local tavern.
And the rest of the party waits while every time the player opens their mouth as gallons and gallons of prose and poetry flow from their mouth taking up in order to answer the simple question:
"Left or right?"
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Uh. Iäve met these people a lot, I've played with them a lot. They are worse than any munchkin kid or roll-playing power gamer I've met, and you know why? Because they don't ever change. Even the worst cheater saw finally the light, when he got with dm who rolled up-front.
And I have known these kind of role-pleayers that know the system, and min-max their social skills too, making it more likely creatures (npc:s included) let them talk.
They also had tendercy to take private time with dm, hours of gametime (there were two such players in my old group). It was after all, much more fun to sosialize with cool npc:s than boring fellow players. Who were getting bored in the other room meanwhile.
They try to talk with evil enemies no-one in their right mind would talk, especially when they just happen to play paladin. And at times come up with some absurb reasons why they shoudn't be killed after all.
And of course, their role-playing everything takes a lot of game time, disturbs actual game plot, whatever something complex or just simple hack-fest.
I just wonder, why there is so much talk about munchins and even power-gamers. Maybe most of you don't find this a problem then or you haven't experieced it. Not that this is opposite or anything.