GMMichael
Guide of Modos
It works great in Modos RPG. I suppose D&D could benefit from it, too . . . except that D&D is built on an assumption that everyone gets one or more attack actions per round. Your PCs might get bored. And what if the attack that PCs anxiously anticipated for a round misses?What if abilities like Breath Weapons took a full round to come out? Like round 1, Dragon uses an Action to inhale, then it uses its breath weapon automatically at the start of its next turn.
I think you'd be better off saying that a weapon is "charging up" by meaning "here's what will be happening next round, not this round" instead of "your opponent will be doing nothing this round."
I love it when PCs think this is a good idea.This way, players would have the opportunity to . . . heroically charge in and leap into their exposed vulnerable mouth.
How angry would the caster PCs be? The saving throw assumes that a PC had a moment to anticipate where the fireball was going to go, and used that moment to attempt taking cover. So this line of thinking might tumble into "let's remove saving throws," which is an interesting, but not simple, proposition.It also got me wondering about balancing magic and weapons by doing the same to spells. How much better would fireball be if you knew where it was going and had a chance to react?