D&D 5E powers and manuivers


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Yes.
But why would you do that?
Because you can? ;)

You would boost the wizard on his big spells, and the fighter the rest of the time.
That'd make sense. And, if your boost was n/day, you'd boost the wizard's big spells exclusively and be of no use to the fighter. Or, in an all-martial party, just be less useful than in one with casters.

Not sound'n good.

Or if your talking about a generic "all allies within 30' get +2 to hit or increase their DC by 2 all day", then you could have 1 warlord empowering 300 people.
Now you're talkin' ;)
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Which is fun and fitting, but not balanced.
Like you said, if it can be broken, it can be balanced (which I have reservations about: a mechanic can be balanced, but still problematic, like multi-attacking, for instance). For instance, if the benefit a warlord handed out was based on the lower of his level or the targets' then boosting a bunch of lower-level soldiers might not be that broken. Well, not much more broken than Bounded Accuracy already makes having a bunch of lower-level allies on your side.
 

well.. crusader's mantle exsist, buffing unlimited troops... which is crap in a 2 person party, or near broken with a necromancer.
or something like mass cure wounds would be better. you buff upto 6 people in range, which prevents the army scenario.
 

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