[PR BAD AXE GAMES] Heroes of High Favor: HALF-ORCS


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Hammerhead said:
You can't do a barbarian/paladin. Paladins must be lawful good. Barbarians cannot be lawful.

Well, you can, but one of them has to be an ex-class. That's why the idea of including prestige-classes for those combinations is so intriguing.
 

I can't say that I have really liked half-orcs in my game (and I've never played one) but I am so impressed by your Dwarven book that I'm willing to take a chance on this one. Who knows this book may want to play a half-orc. Consider at least one of these sold (well by this thread it seems you have quite a few sold :) ).

Wulf if you can't make a Barbarian/Paladin then maybe you can have something like a Barbarian/Holy Liberator. I know that Holy Liberator is not open content but you could come up with something similar. A Holy Liberator is just a Chaotic Good 'Paladin' anyway. I look forward to seeing what you come up with. Good Luck with it.
 

The fact that barbarian-paladin is normally an impossible mix led me to my initial decision to drop it from the book entirely.

I don't generally like the idea of including really off-the-wall stuff in the series. I would be most happy if DM's felt that they could trust the stuff coming in from my books without having to stretch a lot of rules or make odd concessions for the players.

But, there was enough interest in the Bbn-Pal to convince me to find a way to include it. In the end I decided it really wasn't my business to worry about the character's backstory and trying to explain his class change and dramatic alignment shift.

The end result will be, as many of you have guessed, something along the lines of the Harrier or Blackguard-- a little of both. The class requirements are a little more difficult to fix to encourage a barbarian-turned-paladin, but it's doable-- though of course really it's doable by any class combo, you just delay things if you don't have the optimum class mix.

A straight paladin can do it fairly easy too, which suits the concept as well. In fact I think the class will be most appealing to the fallen paladin. One little slip-up, one act of rage, really shouldn't end your career, not a half-orc, after all; and if Torm, Tyr, or Heironeous can't cut a fellow a little slack, there are others who will...

The Bbn-Pal WILL ride forth...

Wulf
 

I'm interested in seeing your take on the Half-Orc Paladin/Barbarian concept. Very cool.

Have you given thought to the Barbarian/Monk combo yet?

You can always have a PrC for just Monk (or just Pal) if the combo is "wierd" (though it seems you've got the Barb/Pal figured out).
 

Bbn/Mnk isn't as much of a problem. You really only give up either (a) rage or (b) further advancement as a monk-- depending on which class you take first.

But yes, we've got that one covered.


Wulf
 

This is true. A no-longer-Lawful Monk just can't advance as a Monk anymore, whereas a Paladin who ceases to be Lawful Good doesn't even get a lousy copy of the stupid home game. :D
 

One important thing not to forget is benefits for classes possessed that are no longer useable or the ability to swap out levels of said classes. The Black Guard is a perfect example of this. Paladins gain more bonuses than standard Black Guards but they may also swap level for level.
 

...Feh. Those class combos are all do-able. The question is style and balance. If I 'kin get both of those, I'll be happy. Wulf's shown he can pull it off fer dwarves......

An' half-orcs are a personal fav. 'Lookin' t' see 'em done right! (Pressure? From me? Nah. Quit yer whinnin'. :^)

<EDIT: Killer cover, guys.>
 
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