sppeterson
First Post
Second World Simulations has shuffled its release schedule a bit, making the Masters of Arms book its initial release.
Masters of Arms
96 page Softcover
Product Number: 2WS1100
ISBN: 0-9718397-0-0
SRP: $18.95
Release: June 2002
Over thirty prestige classes and 300 special maneuvers devoted to the use of weapons whose names you can’t pronounce! Special maneuvers such as the “Three-fold Strike” and “Stick a Fork in Him, He’s Done” help distinguish the glaive from the ranseur.
Masters of Arms focuses on unusual weapons and those who master them. Combination maneuvers give you lots of different ways to devastate things while defensive maneuvers give you something to do while the monsters try to eat you. All the classes are designed with maximum flexibility and customizability in mind and most of their special abilities can double as new feats, so that those who don’t wish to specialize in a prestige class can still expand their library of actions. For gamemasters the Alpha Beast provides a convenient way to upgrade a monster for close in fighting, whether using claws or teeth or tentacles. And the telekinesis master can make fighting demons a very different experience.
Here’s a list of the masters of arms included in the book:
Alpha Beast
Axe Power Fighting Master
Bashing Master
Blinking Master
Bow Master
Cloak Fighting Master
Club Master
Crossbow Master
Dagger Master
Double-Pick Master
Dual Sai Master
Dual Swords Master
Flail Master
Glaive Master
Greatsword Master
Immovable Rod Master
Improvised Weapon Master
Kusarigama Master
Longspear Master
Net Master
Precision Sword Master
Quarterstaff Master
Ranseur Master
Rapier Master
Rod of Lordly Might Master
Scimitar Master
Scythe Master
Spiked Chain Master
Sword and Dagger Master
Sword and Shield Master
Telekinesis Master
Tensile Mercury Weapon Master
Three Piece Staff Master
Throwing Hammer Master
Trident Master
Two Axe Fighting Master
Names left generic and descriptive for clarity (and because I used up all my ideas naming the maneuvers).
Depending on space constraints some classes may be removed or swapped out for other classes. Any class from the above list not in the published version will be available as a preview/free download from the Second World Simulations website.
Masters of Arms
96 page Softcover
Product Number: 2WS1100
ISBN: 0-9718397-0-0
SRP: $18.95
Release: June 2002
Over thirty prestige classes and 300 special maneuvers devoted to the use of weapons whose names you can’t pronounce! Special maneuvers such as the “Three-fold Strike” and “Stick a Fork in Him, He’s Done” help distinguish the glaive from the ranseur.
Masters of Arms focuses on unusual weapons and those who master them. Combination maneuvers give you lots of different ways to devastate things while defensive maneuvers give you something to do while the monsters try to eat you. All the classes are designed with maximum flexibility and customizability in mind and most of their special abilities can double as new feats, so that those who don’t wish to specialize in a prestige class can still expand their library of actions. For gamemasters the Alpha Beast provides a convenient way to upgrade a monster for close in fighting, whether using claws or teeth or tentacles. And the telekinesis master can make fighting demons a very different experience.
Here’s a list of the masters of arms included in the book:
Alpha Beast
Axe Power Fighting Master
Bashing Master
Blinking Master
Bow Master
Cloak Fighting Master
Club Master
Crossbow Master
Dagger Master
Double-Pick Master
Dual Sai Master
Dual Swords Master
Flail Master
Glaive Master
Greatsword Master
Immovable Rod Master
Improvised Weapon Master
Kusarigama Master
Longspear Master
Net Master
Precision Sword Master
Quarterstaff Master
Ranseur Master
Rapier Master
Rod of Lordly Might Master
Scimitar Master
Scythe Master
Spiked Chain Master
Sword and Dagger Master
Sword and Shield Master
Telekinesis Master
Tensile Mercury Weapon Master
Three Piece Staff Master
Throwing Hammer Master
Trident Master
Two Axe Fighting Master
Names left generic and descriptive for clarity (and because I used up all my ideas naming the maneuvers).
Depending on space constraints some classes may be removed or swapped out for other classes. Any class from the above list not in the published version will be available as a preview/free download from the Second World Simulations website.