Melkor
Explorer
Hi folks,
A couple of guys I have gamed with for almost 20 years now and I have to decided to pick up our longest running AD&D 2E characters (after a decade of not playing them), convert them over to 3rd Edition, and continue our 'best ever' campaign under a brand new Dungeon Master.
One of the guys sat down tonight to build his character as a Fighter/Wizard, and found a feat in the Complete Arcane called "Practice Spellcaster".....
The way he described it to me, it seemed like the feat was way too powerful, and didn't have a 'downside', or even anything that limited it.
I don't have the book, so I thought I would post here and ask if someone might explain the feat to me - what (in general) does it do, and what limits it from being 'too good' ?
Thanks!
A couple of guys I have gamed with for almost 20 years now and I have to decided to pick up our longest running AD&D 2E characters (after a decade of not playing them), convert them over to 3rd Edition, and continue our 'best ever' campaign under a brand new Dungeon Master.
One of the guys sat down tonight to build his character as a Fighter/Wizard, and found a feat in the Complete Arcane called "Practice Spellcaster".....
The way he described it to me, it seemed like the feat was way too powerful, and didn't have a 'downside', or even anything that limited it.
I don't have the book, so I thought I would post here and ask if someone might explain the feat to me - what (in general) does it do, and what limits it from being 'too good' ?
Thanks!