saucercrab
Explorer
That's not what I asked you.Hypersmurf said:I think it's not something that can be exploited, and it's not something that causes the game to Crash to Desktop

Yeah, I wasn't looking for more examples. Although they can be lumped with Practiced Spellcaster in the pile marked "Can't/Won't Apply in All Cases or Liable to Send Conflicting Messages."Saeviomagy said:Skill focus(speak language)
Simple weapon proficiency for any character who is not a wizard, druid or monk - they're not barred, but the feat specifically says it will do them no good. Same goes for the armour and shield feats, and martial weapon proficiency.
Ability focus for an attack that has no save DC
Diehard for a construct
Endurance for a construct
Empower spell like ability - when the monster has no suitable powers
Quicken spell like ability
Run for a creature that cannot run
Hover for a creature with perfect maneuverability
Improved counterspelling for a non-caster
The list goes on. The system is perfectly willing to let you choose a useless feat. A lot of the time it will warn you beforehand, but not every time.
It would be nice if these types of feats all had a warning, like you said some do. Being explicit would stop monkeys like me from pointing out [expletive deleted] like this.

(BTW, Improved Counterspell can be useful as soon as a character gains levels in a spellcasting class. That's one that can function retroactively, like I mentioned earlier.)
I can get behind that.Illvillainy said:I do, but I shake my head a lot.![]()
