Practiced Spellcaster

Hypersmurf said:
I think it's not something that can be exploited, and it's not something that causes the game to Crash to Desktop
That's not what I asked you. :)

Saeviomagy said:
Skill focus(speak language)
Simple weapon proficiency for any character who is not a wizard, druid or monk - they're not barred, but the feat specifically says it will do them no good. Same goes for the armour and shield feats, and martial weapon proficiency.
Ability focus for an attack that has no save DC
Diehard for a construct
Endurance for a construct
Empower spell like ability - when the monster has no suitable powers
Quicken spell like ability
Run for a creature that cannot run
Hover for a creature with perfect maneuverability
Improved counterspelling for a non-caster

The list goes on. The system is perfectly willing to let you choose a useless feat. A lot of the time it will warn you beforehand, but not every time.
Yeah, I wasn't looking for more examples. Although they can be lumped with Practiced Spellcaster in the pile marked "Can't/Won't Apply in All Cases or Liable to Send Conflicting Messages."

It would be nice if these types of feats all had a warning, like you said some do. Being explicit would stop monkeys like me from pointing out [expletive deleted] like this. ;)

(BTW, Improved Counterspell can be useful as soon as a character gains levels in a spellcasting class. That's one that can function retroactively, like I mentioned earlier.)

Illvillainy said:
I do, but I shake my head a lot. ;)
I can get behind that. :D
 

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I always felt that the Paladin and Ranger should get access to their spells at level 1 personally. Just shorten their spell list, and spread their spells out more. Makes for more options, and more options = more fun.

Does the Bard get their spells at 1st level (too lazy to look it up)? If not, lop them into it too.
 

RigaMortus said:
I always felt that the Paladin and Ranger should get access to their spells at level 1 personally. Just shorten their spell list, and spread their spells out more. Makes for more options, and more options = more fun.
I don't mind the paladin and ranger getting their spells late, what I mind is the caster level = 1/2 HD. It seems like penalizing them twice. They're bad spellcasters, so their spells are limited to 4th-level. But they're also bad spellcasters so those spells are only cast at half-strength. Meaning their 4th-level spells, when they get them, aren't even worth 4th-level spells. Ugh.

Just give them a full caster level. If getting 4th-level spells is truly overpowering at 16th-level when they get access to them, then do something about their spell access. But the illusory power of paladin/ranger spellcasting is annoying.
Does the Bard get their spells at 1st level (too lazy to look it up)? If not, lop them into it too.
Yes, they can cast 0-level spells at 1st-level. They also get a full caster level.
 

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