Nice
Congrats, I like the way its turned out. Only 1 thing I still take issue with (Ive gotten over Fast Healing

) and thats using skill bonus instead of skill ranks for the lay/smack hands. Oh and heres my 3 characters:
A)
This is a rather diplomatic member thanks to the FRCS Cosmopolitan feat. A diplomat with his eyes to the common folk he met her and has become a thorn against people turning a blind eye to the suffering of the poor. Now he wanders the land with his cohort, helping where he can.
Human Mnk7/BHl 2
(Pre Black Healer) Base Fort or Will: +5
Feats: Cosmopolitan- (Heal + Sense Motive), Improved Unarmed Strike, Deflect Arrows, Stunning Fist, Skill Focus: Heal, Iron Will, Weapon Focus- Unarmed, Improved Trip, Leadership.
Skills: Heal 18+wis, Diplomacy 10+cha, Listen 10+wis, Profession (Herbalist) 5+wis, Profession (Black Healer) 5+wis, Sense Motive 11+wis, Swim 5+str.
Stat Arrangement: High Wis, High Str, Good Cha, Good Con, Low Dex, Low Int.
Why it might be broke? Assuming a 20 wis (including items, not out of the question for a 9th level monk) and a 16 cha (this monk is geared to power the lay/smack ability) he can add 23 damage to a punch 3 times a day. Alternately, he can heal himself for 69 points of damage, just from black healer levels, and another 14 from monk levels.
A 9th level paladin (with 16 cha) can lay on hands for 27 hp, and doesnt have the option to use it to inflict. His smite is at +3 for +9 points of damage...1 time per day, against evil creatures. I didnt even use +skill items, just skill synergies and skill focus. My recomendation? Make the healing based on ranks, not total bonus.
B)
Minmaxed black healer.
Pal 2/Ftr 1/BHl 5
(Pre Black Healer) Base Fort +5
Feats: Skill Focus: Heal, Iron Will, and whatever
Skills: Heal 4+ ranks, and whatever
Obviously, getting in at 3rd level isnt your intention, the only hampering thing in the prereqs as written is the DC 20 fear save, which the paladin levels negate. My recomendation? Just put a BAB minimum, it will set the lowest possible fighter you want to be in your class, and it can't be circumvented like saves can.
C)
Taking care of the swamplands outside her mountains is her charge. Monstrous humanoids have moved in and are using foul magics to de-swamp the land, she cares for the creatures of the swamp and her kin in a nearby mountain by resolutely standing her ground.
Dwarf Drd 6/BHl 6/DwD 6
(Pre Black Healer) Base Fort or Will +5
Feats: Skill Focus: Heal, Iron Will, Endurance, Toughness, Dodge, Faster Healing (Increased Rest benefits, as per the chart in MotW), Greater Resilency (+1 Damage Reduction, MotW).
Skills: Heal 21+wis, Intuit Direction 3+wis, Listen 6+wis, Profession (Herbalist) 5+wis, Profession (Black Healer) 5+wis, Spot 6+wis, Swim 15+str, Wilderness Lore 15+wis.
Stat Arrangement: High Con, High Wis, Good Str, Good Cha, Low Dex, Low Int.
Why it might be broke? This was one of the better scenarios I could think of using Fast Healing. Between Damage Reduction 4/- and Fast Healing 1, it will take a lot of concentrated effort to take her down. This character also sports very high hp. I think this is the most balanced of the characters I came up with, probably a fun character to play/adventure with.
Overall making these characters I noticed 2 things. 1, int was sort of a dump stat for them. They didnt need to worry about int at all for your class, whereas wisdom and charisma (and constitution) were more high priority. Maybe base how many potions can be made per day on your int modifier, minimum 1.
Another thing is that by simply giving fast healing from MotW at some point, it reduces the additional work of making heal checks for care on yourself (which youll probably succeed at anyway).
Finally, with both the characters (and had I gone through with the min/maxer) I tried to maximize heal checks. This means absolutely take 5 in profession (herbalist) and 5 in profession (black healer). Personally, I would drop profession (black healer) and maybe require a few ranks of profession (herbalist) to get into the class, most of the characters might end up taking it anyway. Is there much difference between a black healer and an herbalist anyway? (Im generally of the opinion that there are too many know, craft, and prof skills as it is...).
Which brings us to basing the healing bonus on total ranks. I hope I illustrated how quickly that mechanic can become broken, basing it off of rank x Cha is still very powerful (imo) since at the lowest level you can get into the class (assuming you put a BAB restriction of +6) is about 8 for a straight druid by 10th character level (8 drd, 2 black healer) you have 13 heal ranks. Thats 13 x Cha compared to a paladins 10 x Cha. A lot more balanced imo.
With the BAB restriction just remember, you are setting the lowest possible fighter you want to take this class. Unfortunately, classes without that great of BAB will have to wait a little longer to take it, or multiclass.
Everything looks great, I think its almost perfect
Technik