PrC for a Fighter/Thief

Fighter/Rogue is good, either Fig4/Rog 16, Fig 10/Rog 10, or Fig 6/Rog 14.

Streetfighter is good, but what do you do for an encore? Menacing Brute (half-orc) is similar, and I suppose you could combine them. However, neither is a traps specialist.

Dark Hunter is a fun little five level class that grants death attack, hiding, a modest sneak attack increase.

Dungeon Delver is a trap-oriented rogue PrC that would be a cinch for a fighter/rogue.

In most cases, you would want to go Rog 4/Fig 4 before entering a PrC. That will get you Weapon Specialization (probably rapier or a bow), evasion, uncanny dodge, a round BAB, decent saves.
 

log in or register to remove this ad

SUGGESTON 1: Classic Rough-and-Tumble TWF Rogue

Rogue 4/Fighter 2/Swashbuckler 3
OR
Rogue 4/Ranger 2/Swashbuckler 3

For a dex-based TWF, you want as much bonus damage on each hand as possible. Rogue levels get you Sneak Attack. Ranger Levels get you Favored Enemy (take something common, like Humans or Goblinoids, OR something that can't be sneak attacked, like Undead; Ask the DM for guidance). Swashbuckler 3 lets you add INT to damage.

Ranger 2 gets you TWF for free, has superior skill points, lets you use a wand of Cure Light Wounds, and the track feat might be useful -- there are also neat variants in UA (Planar, Urban). Fighter 2 gets you an extra bonus feat and 2 extra HP at the cost of skills.

You could stop at Rogue 2 (for evasion) or 3 (for +2d6 SA) if you wanted. Rogue 4 maxes out your BAB and skills and nets you Uncanny Dodge.

Then head into Nightsong Enforcer. Its a solid, full-BAB, D10 HD PrC meant for rough-and-tumble rogues.

SUGGESTION 2: Tall, Dark, and Handsome

Rogue 1/Cloistered Cleric X (from Unearthed Arcana)

You'll be starved for feats, but if you invest cross-class in search and disable device you can be a perfectly effective trap monkey. You'll have full spell progression sans one level. Once you hit CL 7, cast Divine Power and you have the BAB and HP of a fighter, and more STR to boot. Saves will be good. This could be viable with flaws to fit in extra feats as needed, or maybe Human Paragon if you're willing to lose yet another caster level.
 

Yea, Rogue 4/Fighter x (special-ops fighter) or Fighter 4/Rogue x (street-tough thief) are already classically good builds. No PrC required.
 

nittanytbone said:
SUGGESTON 1: Classic Rough-and-Tumble TWF Rogue

Rogue 4/Fighter 2/Swashbuckler 3
Get the two feats from Comp Scoundrel that allows stacking of Ftr/Swash and Rog/Swash for extra goodness... Daring Outlaw and Daring Warrior.

Scout might be another option if you want to be the light fighter. Add some rogue levels to be able to disarm traps and you'll be fine. Swift Ambusher is the relevant feat.

Still, simply ftr/rog rocks, as do most rogue multiclass combinations (rogX/wiz3, rog/bbn, rog/clr...)
 
Last edited:

Darklone said:
Scout might be another option if you want to be the light fighter. Add some rogue levels to be able to disarm traps and you'll be fine.

Actually, Disable Device was added to the scout's class skills in the errata, and they already have Trapfinding, so you don't need levels of Rogue. Not that the extra sneak attack is a bad thing.

As far as PrCs go, really depends on the focus. Duelist (Unarmored, single-weapon type), Dervish (moving around a lot - probably want some scout levels), Bloodhound (tracker)... depends on what the player is looking to do.
 

I love the Tunnel Fighter (a dwarven PrC) for this aspect. You specialize in close quarters from fighting in subterrainian environs, well enough that if you back your opponent into a corner they're considered flanked. The higher the level in the PrC, the fewer walls you need (3, then 2, finally 1). Since you're primarily a scout/guerilla fighter your basic rogue abilities are still extremely useful.

It builds the SA, and I believe it gains bonus fighter feats. Not sure about the BaB though. I think it's per the rogue.

This is a third party PrC though. Enworld has it in the HoHF: Dwarves pdf.
 
Last edited:

FalcWP said:
Actually, Disable Device was added to the scout's class skills in the errata, and they already have Trapfinding, so you don't need levels of Rogue. Not that the extra sneak attack is a bad thing.

As far as PrCs go, really depends on the focus. Duelist (Unarmored, single-weapon type), Dervish (moving around a lot - probably want some scout levels), Bloodhound (tracker)... depends on what the player is looking to do.
Weeeh, thanks, I like that errata!
 

Kae'Yoss said:
First of all, welcome to the boards - the both of you!


I agree that you don't need a PrC for that combo. Fighter/rogue or Swashbuckler/rogue are fine.

Also, you could use one of the class variants from Unearthed Arcana:

There's the thug, a Fighter that gets more skill savvy but loses the 1st-level bonus feat and medium/heavy armour.

There's also small variants that let a fighter trade in his bonus feats for sneak attack (can be used with thug, too) or a rogue who does the opposite.

Yes, I like that martial rogue variant that loses sneak attack (almost typed backstab) and picks up fighter feats. The swashbuckler/martial rogue is a great combo, but there would be an outrageous number of feats if the character did fighter/martial rogue.

Thanks,
Rich
 

rgard said:
fighter/martial rogue.

I was more thinking along the lines of single-classed characters.

I personally have the houserule that rogues can trade in sneak attack for bonus feats (one feat for each bonus die. The list is a special rogue list with all the roguish feats)
 

I really like the Rogue 3/Swashbuckler 17 with Daring Outlaw. Level 20 with 19 bab, 10d6 sneak, lots of good skill points, nice skill list.
 

Remove ads

Top