Xaov
First Post
This PrC uses the Acolyte of the Skin on pages 19-21 of Unearthed Arcana as a skeleton. Aside from just any balance issues that may come up, any modifications anyone can suggest to make this class more LEW specialized would be appreciated.
The Demonic Savant:
“There is no limit to the lengths I’ll go to for power”
Behind the closed doors of society their lies a seedier, darker side. Blasphemous incantations are whispered in hushed tones. In some extreme cases, living creatures are sacrificed for the rituals to be complete.
It is a dark and dangerous road one must traverse to consort with infernal creatures. But for some, the potential power to be gained from such a venture is well worth the risk. The Demonic Savant is the embodiment of that path. Mortal men and women with the power over arcane magic seek further enlightenment and power by bonding their very skin to a Demon.
The path of the Demonic Savant begins with locating a copy of a rare book known as the Ritual of Bonding. Only a few copies of this infernal script still remain as most have been destroyed. Those who find a copy should be wary of those who might know they have it. Many groups blindly hunt down and kill those who possess a copy of the Ritual.
Once the ritual is complete the bonding begins. Its starts with merely a dark oily layer covering the skin. As time goes on and the Savant levels up, the bonding continues, his/her body becomes more noticeably transformed. Including but not limited to Wings, Red glowing eyes, horns, etc.
Hit Dice: D8
Requirements:
Alignment: Any Evil
Skills: Knowledge (the planes) 6 ranks
Spells: Caster Level 5th
Special: Must complete the Ritual of Bonding
Special: Must have made peaceful contact with their perspective infernal species to be bound to.
Class Skills:
Concentration (con), Intimidation (cha), Knowledge (Arcane) (int), Knowledge (The Planes) (int) Spellcraft (int), Bluff (int)
Spells:
At every even level a Demonic Savant gains spells as if he/she had leveled in their spell caster class.
Skill Points at Each Level: 2+ int modifier
Wear Demon: The essence of the summoned demon attaches itself to the casters skin. It becomes darker and a bit rougher. It increases the caster’s natural armor bonus by 1, and gives the caster a +2bonus to Dexterity. The caster also gains darkvision of 60 ft.
Negative Blast: At first level the caster can create a blast of Negative Energy that deals 1d4 damage/ level once a day. At forth level this ability can be done twice a day.
Negative Energy Resistance: Born of negative energy the caster gains resistance to its effects. This bonus starts at 10 for second level, 20 at sixth level, and finally 30 at tenth level.
Fiendish Glare: The Savant’s ability to instill fear becomes apparent. Once a day with a glimpse of his evil eyes subjects become shaken with fear according to their hit die. This ability can target any creatures the Acolyte can see within 100 feet. The target becomes shaken for 10 minutes and must attempt a Will save (DC10+savant’s level+ Charisma mod)
50 or less HD 10 Rounds
51 to 100 3 Rounds
101 to 150 2 Rounds
151 or more 1 Round
Call of The Inferno: At 4th level the caster is beginning to become accustomed to their new life with demonic power. They begin to submit to the skin’s darker desires. They must make a will save (DC10+ Savant level+ Cha mod) or succumb to the skin’s wishes for 1 hour per level. (Note: This check occurs once every week)
Skin Adaptation: The caster and his new skin are becoming more comfortable with each other his/her natural armor bonus increases to +2 as well as a +2 bonus to his/her constitution score. Darkvision also increases to 120 ft.
Negative Energy Teleportation: A Demonic savant has become attuned to the Tower of Negative Energy casting this spell takes 1 full round to cast. Upon the spell activating an explosion of Negative Energy radiates from the caster dealing 1d8 points of damage to all living creatures in a 10 foot radius. The caster is then immediately teleported to the Tower of Negative Energy.
Summon Demonic Manifestation: A Demonic Savant can summon a manifestation of the skin they wear. The manifestation is under the control of the caster it has stats, damage, and abilities equal to a creature with half the levels of Savant as the caster.
Demonic Deception: Demons are the masters of deception, at this stage in the transformation a Savant has mastered this aspect and as such can change themselves to any creature of similar size. They can take on the aspects of voice, physical feeling, clothes, but not mannerisms or memories. A Savant in disguise’s skin has a gray tone to it. The voice is also a bit gruffer than the normal person’s is. This effect lasts for 1 hour/level
Demonic Possession: A Demonic Savant may once per day possess a humanoid for 1 hour/level. The victim can make a will save (DC10+half savant level+ cha mod) to resist the effects. This is an effect similar to the Dominate Person spell however there is no limit to the orders that can be given except for what the creature is physically capable of doing.
Type- Outsider: The transformation is complete. There is nothing but death itself that can separate the skin of the demon and the caster. Unlike most outsiders however a Demonic Savant can in fact be raised.
The Demonic Savant:
“There is no limit to the lengths I’ll go to for power”
Behind the closed doors of society their lies a seedier, darker side. Blasphemous incantations are whispered in hushed tones. In some extreme cases, living creatures are sacrificed for the rituals to be complete.
It is a dark and dangerous road one must traverse to consort with infernal creatures. But for some, the potential power to be gained from such a venture is well worth the risk. The Demonic Savant is the embodiment of that path. Mortal men and women with the power over arcane magic seek further enlightenment and power by bonding their very skin to a Demon.
The path of the Demonic Savant begins with locating a copy of a rare book known as the Ritual of Bonding. Only a few copies of this infernal script still remain as most have been destroyed. Those who find a copy should be wary of those who might know they have it. Many groups blindly hunt down and kill those who possess a copy of the Ritual.
Once the ritual is complete the bonding begins. Its starts with merely a dark oily layer covering the skin. As time goes on and the Savant levels up, the bonding continues, his/her body becomes more noticeably transformed. Including but not limited to Wings, Red glowing eyes, horns, etc.
Hit Dice: D8
Requirements:
Alignment: Any Evil
Skills: Knowledge (the planes) 6 ranks
Spells: Caster Level 5th
Special: Must complete the Ritual of Bonding
Special: Must have made peaceful contact with their perspective infernal species to be bound to.
Class Skills:
Concentration (con), Intimidation (cha), Knowledge (Arcane) (int), Knowledge (The Planes) (int) Spellcraft (int), Bluff (int)
Spells:
At every even level a Demonic Savant gains spells as if he/she had leveled in their spell caster class.
Skill Points at Each Level: 2+ int modifier
Code:
Level BAB Fort Ref Will Special Spells
1st +0 +2 +0 +2 Wear Demon, Negative Blast 1/day
2nd +1 +3 +0 +3 Negative Energy resistance I[url=http://www.enworld.org/showpost.php?p=2854248&postcount=4](edited)[/url] [url=http://www.enworld.org/showpost.php?p=2858351&postcount=10]#2[/url],
3rd +2 +3 +1 +3 Fiendish Glare
4th +3 +4 +1 +4 Call of the Inferno, Skin Adaption, Negative Blast 2/day
5th +3 +4 +1 +4
6th +4 +5 +2 +5 Negative Energy Resist II[url=http://www.enworld.org/showpost.php?p=2854248&postcount=4](edited)[/url] [url=http://www.enworld.org/showpost.php?p=2858351&postcount=10]#2[/url]
7th +5 +5 +2 +5 Negative Energy teleportation
8th +6 +6 +2 +6 Summon demonic manifestation,
9th +6 +6 +3 +6 Demonic Deception
10th +7 +7 +3 +7 Negative Energy Resist III[url=http://www.enworld.org/showpost.php?p=2854248&postcount=4](edited)[/url] [url=http://www.enworld.org/showpost.php?p=2858351&postcount=10]#2[/url], Demonic Possession, Type- Outsider
Wear Demon: The essence of the summoned demon attaches itself to the casters skin. It becomes darker and a bit rougher. It increases the caster’s natural armor bonus by 1, and gives the caster a +2bonus to Dexterity. The caster also gains darkvision of 60 ft.
Negative Blast: At first level the caster can create a blast of Negative Energy that deals 1d4 damage/ level once a day. At forth level this ability can be done twice a day.
Negative Energy Resistance: Born of negative energy the caster gains resistance to its effects. This bonus starts at 10 for second level, 20 at sixth level, and finally 30 at tenth level.
Fiendish Glare: The Savant’s ability to instill fear becomes apparent. Once a day with a glimpse of his evil eyes subjects become shaken with fear according to their hit die. This ability can target any creatures the Acolyte can see within 100 feet. The target becomes shaken for 10 minutes and must attempt a Will save (DC10+savant’s level+ Charisma mod)
50 or less HD 10 Rounds
51 to 100 3 Rounds
101 to 150 2 Rounds
151 or more 1 Round
Call of The Inferno: At 4th level the caster is beginning to become accustomed to their new life with demonic power. They begin to submit to the skin’s darker desires. They must make a will save (DC10+ Savant level+ Cha mod) or succumb to the skin’s wishes for 1 hour per level. (Note: This check occurs once every week)
Skin Adaptation: The caster and his new skin are becoming more comfortable with each other his/her natural armor bonus increases to +2 as well as a +2 bonus to his/her constitution score. Darkvision also increases to 120 ft.
Negative Energy Teleportation: A Demonic savant has become attuned to the Tower of Negative Energy casting this spell takes 1 full round to cast. Upon the spell activating an explosion of Negative Energy radiates from the caster dealing 1d8 points of damage to all living creatures in a 10 foot radius. The caster is then immediately teleported to the Tower of Negative Energy.
Summon Demonic Manifestation: A Demonic Savant can summon a manifestation of the skin they wear. The manifestation is under the control of the caster it has stats, damage, and abilities equal to a creature with half the levels of Savant as the caster.
Demonic Deception: Demons are the masters of deception, at this stage in the transformation a Savant has mastered this aspect and as such can change themselves to any creature of similar size. They can take on the aspects of voice, physical feeling, clothes, but not mannerisms or memories. A Savant in disguise’s skin has a gray tone to it. The voice is also a bit gruffer than the normal person’s is. This effect lasts for 1 hour/level
Demonic Possession: A Demonic Savant may once per day possess a humanoid for 1 hour/level. The victim can make a will save (DC10+half savant level+ cha mod) to resist the effects. This is an effect similar to the Dominate Person spell however there is no limit to the orders that can be given except for what the creature is physically capable of doing.
Type- Outsider: The transformation is complete. There is nothing but death itself that can separate the skin of the demon and the caster. Unlike most outsiders however a Demonic Savant can in fact be raised.
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