Wearers of Black
Unimpeded by most of the moral constraints generally imposed by serving Avasara (God), the Wearers of Black live among the world’s degenerates and filth. While acting as traders in illicit goods, prostitutes, or in other unsavory roles they seek out rumor of those who have sold their souls to the Abyss (Hell). After investigating rumor and confirming it as fact, they strike- without mercy or conscience- until all that is infected by Sin (Lucifer) is eradicated. After finishing their work, members always send their investigative documentation to the local Sanctum (Church) by way of justifying any executions or other deeds they may have performed within the Diocese.
(DM’s Note: While looking this over think of the Pope’s agent in Brotherhood of the Wolf.)
Requirements
Alignment: Lawful Neutral
Base Attack Bonus: +4
Gather Information: 4 ranks
Knowledge (Religion): 4 ranks
Intimidate: 1 Rank
Special: Swear a powerful oath to protect Creation from Abyssal influence “by any means Avasara requires.”
Benefits
BAB: Starts at 0, +1 per level
Saves: Fort and Will good, Reflex bad
Hit Die: d8
Class Skills: Balance, Bluff, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Forgery, Gather Information, Hide, Innuendo, Intimidate, Jump, Knowledge (religion), Listen, Move Silently, Open Lock, Pick Pocket, Read Lips, Search, Sense Motive, and Spot.
Skill points at each level: 4 + Int Modifier
Weapon and Armor Proficiency: Wearers of Black are proficient with all simple and martial weapons, with all types of armor, and with shields.
Granted Abilities by Level
1 Sin is the enemy +3, unremarkable investigator
2 Resolute aura, detect evil
3 Sin is the enemy +4
5 Sin is the enemy +6
6 Implacable hunt
7 Sin is the enemy +8
8 Discern lies, learn the truth
10 Sin is the enemy +10
Sin is the Enemy (Su): When fighting servants of Sin, Wearer’s of Black apply a bonus to melee weapon damage rolls and ranged weapon damage when the target is within 30ft. This bonus increases to +4 at 3rd level, +6 at 5th level, +8 at 7th level, and +10 at 10th level. (Modified Ranger’s favorite enemy)
Unremarkable investigator (Ex): Wearers of Black do everything possible to make themselves utterly plain and forgettable. Deceitful behavior is a daily practice. They can always elect to take 10 when opposing others sense motive checks. Long hours spent studying and interacting with Sin’s agents result in a Wearer of Black gaining a +2 bonus to Bluff, Sense Motive, Listen, Spot and Disguise checks when dealing with servants of Sin. This also means that spells that benefit from familiarity with a target who is a Wearer of Black, such as scry, must pass a Will save (DC 10 + the target character’s WOB level + the target’s Charisma modifier) to apply any modifiers that are contingent on familiarity with the spell’s target.
Resolute Aura (Ex): Whether fearful or respectful, humanoids around the Wearer of Black typically pause and obey when confronted. Wearers of Black add their number of Wearer of Black levels to all Intimidate checks. (Sword and Fist)
Detect Evil (Sp): At will, a Wearer of Black can detect evil as a spell-like ability. (Many sources)
Implacable Hunt (Su): Beginning at 7th level, if the Wearer of Black wounds a target and the target escapes, the Wearer of Black always knows the direction in which her target lies and the approximate distance between her and her target. This ability only works if the Wearer of Black and her target are on the same plane of existence. Implacable hunt can be used against different targets as long as each of those individual targets is part of a group that is, in total, the Wearer of Black’s target for her current mission. (Defenders of the Faith)
Discern lies (Sp): A Wearer of Black of 8th level or higher can use discern lies as a spell-like ability three times per day. (Defenders of the Faith)
Learn the Truth (Su): By touching a creature that has lied to her, a Wearer of Black of 8th level or higher can force the creature to tell the truth. The creature can make a Will save (DC 10 + the character’s WOB level + the Wearer of Black’s Charisma modifier) to resist this mind-affecting compulsion effect. If the saving throw fails, the creature must speak the true version of the lie it uttered. The Wearer of Black can use this ability at will, but only after using her discern lies spell-like ability on the creature in question. (Defenders of the Faith)
Unimpeded by most of the moral constraints generally imposed by serving Avasara (God), the Wearers of Black live among the world’s degenerates and filth. While acting as traders in illicit goods, prostitutes, or in other unsavory roles they seek out rumor of those who have sold their souls to the Abyss (Hell). After investigating rumor and confirming it as fact, they strike- without mercy or conscience- until all that is infected by Sin (Lucifer) is eradicated. After finishing their work, members always send their investigative documentation to the local Sanctum (Church) by way of justifying any executions or other deeds they may have performed within the Diocese.
(DM’s Note: While looking this over think of the Pope’s agent in Brotherhood of the Wolf.)
Requirements
Alignment: Lawful Neutral
Base Attack Bonus: +4
Gather Information: 4 ranks
Knowledge (Religion): 4 ranks
Intimidate: 1 Rank
Special: Swear a powerful oath to protect Creation from Abyssal influence “by any means Avasara requires.”
Benefits
BAB: Starts at 0, +1 per level
Saves: Fort and Will good, Reflex bad
Hit Die: d8
Class Skills: Balance, Bluff, Climb, Decipher Script, Diplomacy, Disable Device, Disguise, Forgery, Gather Information, Hide, Innuendo, Intimidate, Jump, Knowledge (religion), Listen, Move Silently, Open Lock, Pick Pocket, Read Lips, Search, Sense Motive, and Spot.
Skill points at each level: 4 + Int Modifier
Weapon and Armor Proficiency: Wearers of Black are proficient with all simple and martial weapons, with all types of armor, and with shields.
Granted Abilities by Level
1 Sin is the enemy +3, unremarkable investigator
2 Resolute aura, detect evil
3 Sin is the enemy +4
5 Sin is the enemy +6
6 Implacable hunt
7 Sin is the enemy +8
8 Discern lies, learn the truth
10 Sin is the enemy +10
Sin is the Enemy (Su): When fighting servants of Sin, Wearer’s of Black apply a bonus to melee weapon damage rolls and ranged weapon damage when the target is within 30ft. This bonus increases to +4 at 3rd level, +6 at 5th level, +8 at 7th level, and +10 at 10th level. (Modified Ranger’s favorite enemy)
Unremarkable investigator (Ex): Wearers of Black do everything possible to make themselves utterly plain and forgettable. Deceitful behavior is a daily practice. They can always elect to take 10 when opposing others sense motive checks. Long hours spent studying and interacting with Sin’s agents result in a Wearer of Black gaining a +2 bonus to Bluff, Sense Motive, Listen, Spot and Disguise checks when dealing with servants of Sin. This also means that spells that benefit from familiarity with a target who is a Wearer of Black, such as scry, must pass a Will save (DC 10 + the target character’s WOB level + the target’s Charisma modifier) to apply any modifiers that are contingent on familiarity with the spell’s target.
Resolute Aura (Ex): Whether fearful or respectful, humanoids around the Wearer of Black typically pause and obey when confronted. Wearers of Black add their number of Wearer of Black levels to all Intimidate checks. (Sword and Fist)
Detect Evil (Sp): At will, a Wearer of Black can detect evil as a spell-like ability. (Many sources)
Implacable Hunt (Su): Beginning at 7th level, if the Wearer of Black wounds a target and the target escapes, the Wearer of Black always knows the direction in which her target lies and the approximate distance between her and her target. This ability only works if the Wearer of Black and her target are on the same plane of existence. Implacable hunt can be used against different targets as long as each of those individual targets is part of a group that is, in total, the Wearer of Black’s target for her current mission. (Defenders of the Faith)
Discern lies (Sp): A Wearer of Black of 8th level or higher can use discern lies as a spell-like ability three times per day. (Defenders of the Faith)
Learn the Truth (Su): By touching a creature that has lied to her, a Wearer of Black of 8th level or higher can force the creature to tell the truth. The creature can make a Will save (DC 10 + the character’s WOB level + the Wearer of Black’s Charisma modifier) to resist this mind-affecting compulsion effect. If the saving throw fails, the creature must speak the true version of the lie it uttered. The Wearer of Black can use this ability at will, but only after using her discern lies spell-like ability on the creature in question. (Defenders of the Faith)