Pre-Alpha, really?


log in or register to remove this ad

Olgar Shiverstone said:
Given WotC's proven track record with electronic applications *cough* Mastertools *cough*, I vote C.

If I remember correctly, WoTC didn't do that: they tossed a bunch of money at Liquid and told them to do it. At least on the surface, it looked like to me that Liquid pocketed a crapload of money and gave them an Access product that someone worked on in their spare time.

I have to admit: hearing the words 'Pre-Alpha' to any software release this late in the game does not bode well. This should have been an in-the-can final version by this time, being given it's maiden voyage after three or four rounds of internal playtesting review.
 

VannATLC said:
Am I the only person that plays MTG:O?

OR that thinks the implementation (If not the price point, which leads into another DDI thread that somebody already started) is absolutly brilliant?

I believe that the response that is most appropriate here is an old saying: "The exception proves the rule."
 

Mistwell said:
Nobody said they are in pre-alpha internally.

Erm yes they did...

The build we saw was "Pre-Alpha," and represents the current version of the software.

My guess is they don't actually have a clue what the terms alpha and beta regards software development mean.

Still it's very worrying. I think they are likely well behind schedule for the online content of 4E.
 

Considering that they don't even have a z-axis and might not even plan to include one for a game where many of the monsters, especially the iconic ones can fly should say everything about how well the development went.
 

These guys have no idea of what they are talking about. Per-Alpha to me means a requirements document and no code done yet. Pre-Alpha means "still in design phase".
 


WayneLigon said:
If I remember correctly, WoTC didn't do that: they tossed a bunch of money at Liquid and told them to do it.

And WotC aren't doing the online tools themselves either, they are throwing money at some other 3rd party company (I forget the name) and I think it's the company's project as well. :confused:
 

Derren said:
Considering that they don't even have a z-axis and might not even plan to include one for a game where many of the monsters, especially the iconic ones can fly should say everything about how well the development went.

I don't think that matters at all. Their whole thing is to mimic a table top game, and you don't suspend your miniatures from the ceiling fan when they fly. You set them on the table like anything else.

I'm just not confident that they can finish a table top game simulator as well as the rules and character aspects of their program.
 

AZRogue said:
I don't think that matters at all. Their whole thing is to mimic a table top game, and you don't suspend your miniatures from the ceiling fan when they fly. You set them on the table like anything else.

I'm just not confident that they can finish a table top game simulator as well as the rules and character aspects of their program.

It should be at least possible the give a miniature a marker which says that the creature is X squares above ground.
 

Remove ads

Top