Mad Hamish
First Post
How things tend to work in my group is we have a couple of players who pick what they want and then the rest of us look to balance the roles out.
Well, as the DM I can say my group spoke a lot. A new player ended up playing the dead character of another player's in the previous campaign (same world) come back as a revenant.Before you started your last campaign, how much talking did you do with other players before you chose your race and class?
Have you played an ongoing game in a party that was all or almost all one role (controller/defender/leader/striker)?
How'd that all work out for y'all?
Before you started your last campaign, how much talking did you do with other players before you chose your race and class?
Have you played an ongoing game in a party that was all or almost all one role (controller/defender/leader/striker)?
Repeat after me: "strategizing"![]()
My 4e group also started with seven players. We ended up with three leaders, though (cleric, warlord, bard).Well, we've got 7 players, so we just choose whatever classes we wanted. We covered all 4 roles, but interestingly ended up with 3 controllers! Druid, Seeker, Wizard. Should be really fun for us, but a nightmare for the DM.![]()
Wow! Really? You'd think that with 3 leaders you'd be spamming healing all over the place. Did the lack of a defender make that much of a difference? Were they just not able to keep monsters from getting to their back line?My 4e group also started with seven players. We ended up with three leaders, though (cleric, warlord, bard).
So far fights had an interesting dynamic, since the group didn't have a dedicated defender (they had a greatweapon fighter). Typically, early in the fight, the strikers (barbarian and ranger) would drop and then the leaders had their hands full trying to get everyone up again while avoiding to be dropped themselves...
Since everyone was new to the system I've been very lax, allowing everyone to change feats and powers around until they found something that worked for them.