CombatWombat51
First Post
As I mentioned in another thread, I'll soon be starting a campaign with 6 or 7 players, 5 of which have played 2nd edition D&D, 1 of which has never played any RPG, and the possible 7th person I have no clue about.
I think playing will go smoothly enough. However, I'm concerned about character creation. It'll take a year to make all of their characters, because there's so many options, and that's a ton of brand new players at once.
I was thinking that I could make pre-generated characters, and they could choose from them. They could draw straws (or roll dice) to see who gets first pick if there's any disputes about who gets what. I want to keep things simple by using only the 3 core books, and also only humans for races. I know most of the players could deal with races, but I'd prefer not to, and I like human campaigns
I'm also going to include only a couple classes so I can keep things simple. Here's my list of characters I'll make. One, does the list look good, and two, do you think this is all a good idea?
Fighter, longsword, shield
Fighter, great axe
Fighter, dual shortswords
Cleric, mace and shield, healing and sun domains
Cleric, great sword, war and strength domains
Druid, staff
Ranger, longsword, long bow
Rogue, short sword, thief skills
Rogue, rapier, Weapon Finesse, Charisma skills
Sorcerer, general kill stuff spells
Sorcerer, enchantment type spells
I don't want barbarians, because it's hard to know when to properly use rage. Bards have too many options. Paladins infringe upon the often greedy and bad desires of newbies
And sorcerers are just easier to play than wizards.
I think playing will go smoothly enough. However, I'm concerned about character creation. It'll take a year to make all of their characters, because there's so many options, and that's a ton of brand new players at once.
I was thinking that I could make pre-generated characters, and they could choose from them. They could draw straws (or roll dice) to see who gets first pick if there's any disputes about who gets what. I want to keep things simple by using only the 3 core books, and also only humans for races. I know most of the players could deal with races, but I'd prefer not to, and I like human campaigns

Fighter, longsword, shield
Fighter, great axe
Fighter, dual shortswords
Cleric, mace and shield, healing and sun domains
Cleric, great sword, war and strength domains
Druid, staff
Ranger, longsword, long bow
Rogue, short sword, thief skills
Rogue, rapier, Weapon Finesse, Charisma skills
Sorcerer, general kill stuff spells
Sorcerer, enchantment type spells
I don't want barbarians, because it's hard to know when to properly use rage. Bards have too many options. Paladins infringe upon the often greedy and bad desires of newbies
