Thanks for the review.
A friend of mine pre-ordered this so we should check it out soon.
Question though: with all the classes having unique talents and abilities is this game really as rules light and more free wheeling as it claims to be?
And
Of course the Monk should be a worthless mess at love levels. He grew up in a cloistered monastery. Monks no next to nothing about romance.
A friend of mine pre-ordered this so we should check it out soon.
Question though: with all the classes having unique talents and abilities is this game really as rules light and more free wheeling as it claims to be?
And
And the Monk is definitely worth checking out, as it reminds me of the old AD&D Monk without being a complete worthless mess at love levels.
Of course the Monk should be a worthless mess at love levels. He grew up in a cloistered monastery. Monks no next to nothing about romance.

Chapter 1 of 13th Age discusses the Icons, thirteen powerful entities which are the movers and shakers of the campaign world, and who can be either ally or enemy of the characters over the course of the campaign. The artwork I’ve included in the review depict three of these entities: the Prince of Shadows, the Great Gold Wyrm, and the Elf Queen. This chapter discusses who and what they are, a bit about their history and motivations, and what being an adventurer allied to them can mean. It also talks about the relationships between the Icons, and who they oppose, which can also have direct effects on the world and the characters who ally with them.
In Chapter 2, the Icon selection method has an interesting mechanic where each character has three points to spend on one of or more Icons of their choice. Each player can choose whether to have a Positive, a Conflicted, or a Negative Relationship with an Icon, and drop one, two, or three points into that level of relationship. Icons are divided into Heroic, Ambiguous, and Villainous categories by the authors, with some modifications possible by the Game Master. Each point mechanically grants a d6 that can be used during the adventure to gain information or to move the story onward, so while Positive relationships with Heroic Icons can be fortuitous, even Negative relationships with Villainous Icons has advantages in the campaign and to the overall story.