13th Age

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Join us as we speak to Rob Heinsoo about this new edition
Quickstart rules are a great way for a group to dip their toes into a new system without spending tens of dollars or wrapping their heads around 300+ pages of new esoterica. With the hobby currently expanding, I thought I would take a look at some of these Quick Start rules and highlight a few of my favorites.
November is ushered in with books of magic and tomes covering new realities and fantastic realms. There is third party support for Dungeons & Dragons Fifth Edition, new core rulebooks, new setting locations for existing campaign settings, and a brand new setting to run mystical modern adventures.

Pre-Release Review of 13th AGE (Part 2) by Pelgrane Press

Thanks so much for the review - I'm glad you like the game. The finished artwork and layout I hope will clear up your issues with the pre-release version. One minor point for clarity - 13th Age does not preclude the use of maps or miniatures. It simply removes the necessity for a grid, and makes maps and miniatures optional. We certainly used them in the game Rob ran for us at GenCon.

Pre-Release Review of 13th AGE (Part 1) by Pelgrane Press

Thanks for the review. A friend of mine pre-ordered this so we should check it out soon. Question though: with all the classes having unique talents and abilities is this game really as rules light and more free wheeling as it claims to be? And And the Monk is definitely worth checking out, as it reminds me of the old AD&D Monk without being a complete worthless mess at love levels. Of...

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