Player searches for traps tolls a 3. Net like say 10 or 8.For the people suggesting there is no reason to hide rolls, how do you deal with things like searching for traps? The player thinks there is a trap, and rolls to search for it. Don't they learn some meta knowledge if they see the result of the roll? If they roll high and the DM says they don't see anything, they will trust that info far more than if they hear the same thing after rolling a 2.
"You did not find any, but, with the lighting and the decrepit state of the floor and all that dirt, it's by no means certain. Those might be trip wires on the corner behind that sction or just heavy webs or heavy webs hiding trip wires. Heck, might not even be a trap, these floors are pretty unstable. Could break thru.
Player searches rolls a 15 for maybe a 20 to 23.
"Thorough look, good conditions, you see no traps. If there are any, they are likely expertly designed/placed by someone highly trained or cloaked by magic."
Now, in each of those cases, the players do not know the whole answer cuz they font get the opposing DC but they can make reasoned guesses based on circumstances. Are they breaking into a treasure vault of a wizard or a backroom at an inn? That should certainly lead to different conclusions at the higher end choice.
Also, keep in mind by RAW PHB basic definition any single failed ability check can be resolved as "some progress with setback" which means that low roll might be providing you with accurate info but not complete info and/or a problem. So, maybe you did spot the wire dart trap but missed the pressure plate by the spot where you would cut the wire to defuse it that sets off the alarm downstairs.