Glade Riven
Adventurer
Pre-rolling - as in rolling for your players before the session starts. It can work in narritive instances.
I tried this once, and it worked out decent. I was trying something more story focused, and had set up a handful of rolls for certain checks ahead of time. It determined what each character knew in the particular circumstance as the plot unfolded, and it kept things from being too bogged down by every player wanting to roll 5 or 6 checks. Players still had control over what their character's did with the information they were given. In the end it all worked out and everyone had a good time. It also put more emphasis on roleplaying instead of roll-playing. Still, it isn't something that I would do every time.
What's your thoughts on it? Is pre-rolling a handy tool or an atrocity as it isn't the player's rolling the dice for the skill check? I think it is a good narrative tool, used in extreme moderation.
I tried this once, and it worked out decent. I was trying something more story focused, and had set up a handful of rolls for certain checks ahead of time. It determined what each character knew in the particular circumstance as the plot unfolded, and it kept things from being too bogged down by every player wanting to roll 5 or 6 checks. Players still had control over what their character's did with the information they were given. In the end it all worked out and everyone had a good time. It also put more emphasis on roleplaying instead of roll-playing. Still, it isn't something that I would do every time.
What's your thoughts on it? Is pre-rolling a handy tool or an atrocity as it isn't the player's rolling the dice for the skill check? I think it is a good narrative tool, used in extreme moderation.