Ridley's Cohort said:
If we were doing immersive RPing, table time is approximately the same as in game time when it comes to conversing. How can one argue against in game talking taking as long as table time talking?
It wasn't clearly apparent to me that this is what took all the time (if it was, then absolutely!). Sometimes, it's metagame stuff:
"Bob, can't you pray for a spell while we're waiting?"
"What spell are you thinking?"
"I dunno, it's that one...in the Spell Compendium. I forget the name. Can you get me the Spell Compendium?"
"I don't see it. I see the Draconomicon."
"Why is
that over there with you guys and not behind the screen?"
"Oh, remember--Bill has that unfair Spell Resistance killer spell from there and I have the feat that gets through DR."
"Oh yeah, right."
"I still don't see the Spell Compendium."
"Try looking harder."
"I've searched all the books."
"Well it should be there."
"It's not there."
"You're an idiot. Let me check that--oh wait, I was using it as flat surface to write on."
"Who's the dumbass now?"
"Shut up Bob. Okay, it was a level 2 spell, let me check the list."
"Was it Transmutation?"
"No, hush. I'm looking."
"Was it Necromancy?"
"No Tim, shut up! Do Paladins even have Necromancy spells on their list."
"Not all Necromancers are evil. Remember that Eberron elf Necromancer girl I made that had 20 Charisma and..."
"Shut up Bill!"
"Okay, I think it was..."
"I cast Magic Missile at the Darkness!"
"Mike..."
"What?"
"That was funny the first time we heard it online, but it's not funny now."
"Awww...okay. Can we teleport?"
"We're looking in the Spell Compendium."
"Okay."
GM: "That's 30 minutes, so it passed in character too. Your spell is gone."