TwoSix
Everyone's literal second-favorite poster
What we know:
In R&C, the current design plan was 12 Paragon Paths, each intended for 2 classes.
The current PHB, as per WotC_Miko, contains over 30 Paragon Paths.
From the paragon paths excerpt, each PP has a prerequisite of a singular class.
From the multiclassing excerpt, taking a multiclass feat will qualify you for all PPs with that class as a prerequisite. What that means, simply, is that any base class can qualify for any PP.
Base classes will be released primarily in the PHBX series. PPs will be released in the PHBX series, as well as the <Source> Power series, and possibly other avenues.
What I think:
PPs only have 6 powers, which makes them easy to design and develop. Limiting them to one class makes design easier than making them fit two distinct classes.
The multiclass design evolved with the Paragon Path change. Why? I think that the change to Paragon Path requirements was made with the intention that Paragon Paths would then become the new character identifier, just as PrCs are in 3e. Multiclassing was done to allow base classes to be customized into whatever Paragon Path the player desired.
This increases the number of overall character definitions. While we know that feat and power choices are important, character design will be based around 3 factors: Race, Base Class, and intended/taken Paragon Path. With the R&C system, there were only 24 BC/PP combinations. With the current system, assuming 30 PPs and the allowance of other base classes as PP options, there are 296.
Therefore:
11th level will be the 2nd most common starting point after 1st, and will become even more common as the game evolves. The reason will be that the number of PPs will increase more quickly than the number of base classes, and players will be eager to try the new options.
Thoughts?





What I think:



Therefore:
11th level will be the 2nd most common starting point after 1st, and will become even more common as the game evolves. The reason will be that the number of PPs will increase more quickly than the number of base classes, and players will be eager to try the new options.
Thoughts?