Predictions of the d20/gaming industry part 2


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Define Irony:
A person going by the name of "Piratecat" is discouraging pirating..."

Coincidence? I think not.

He's a moderator attempting to reign discussion in to the topic at hand...

Define Humor: None of the above.

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As for the recruitmen and improvement of judges, I have some ideas.

To recruit judges, one should target the Neophyte DMs out there who simply want to know how to run a good game. Say that if they become a judge, they will learn valuable DMing skills and meet new friends, and be supported by a Network of individuals that wants them to succeed. Offer them skills that would not only benefit them now but in the long term.

Improvement of judges would be a tad more trickier, but far from impossible. Offer judges incentives to train new judges such as discounts and the like.

The fact is that you'd have to induce them to want to help other judges out so that not only they, but the entire gaming community can prosper.

Obviously this is only what I could come up with. There's probably better ideas out there from people who know more about this than I do.

Ulrick
 
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Sigmund said:
If it really hurts the industry that much.....and is that bothersome to ya'all RPG bigwigs, then make more strenuous efforts to put a stop to it.

I have an idea! If I triple all my prices on D20 products, I can use the extra revenue to hire a couple of lawyers full time to hunt down pirates and sue them into personal bankruptcy. Ideally, proceeds from the lawsuits would ultimately pay for the lawyers, but we'd need to build up a war chest to retain them at the start... And we could offer free hard copy books to gamers who inform on their friends (or just people who they overhear talking about their favorite pirate places in the local store/convention)!
 


Well, let's get the ball rolling.

I think I'd enjoy being a judge at events. How would I get in on that racket?

My guess is that first I'd need more experience at cons: I've been to only three, one of which was tiny and one of which I didn't get to game at. And I'm not part of the RPGA, because other than getting to enter certain games at cons, I don't see many advantages.

Would it be worth joining solely to judge? How hard is it to become a judge? What does it entail, both in responsibilities and in benefits? (I'm guessing the main benefit is that it's fun, but does judging get you into cons at free or reduced prices?)

Lay out the gory details for us fanboys and fangirls!

Daniel
 

JohnNephew said:


I have an idea! If I triple all my prices on D20 products, I can use the extra revenue to hire a couple of lawyers full time to hunt down pirates and sue them into personal bankruptcy. Ideally, proceeds from the lawsuits would ultimately pay for the lawyers, but we'd need to build up a war chest to retain them at the start... And we could offer free hard copy books to gamers who inform on their friends (or just people who they overhear talking about their favorite pirate places in the local store/convention)!

Not the plan I would go with, but hey...it's your buck.
 

Is this judging stuff only at cons? I haven't been to a con in almost a decade. What I was wondering, after reading and understanding the dilemma of rpg publishing in this thread is what can the publishers do to supply me, the consumer, with a steady form of product that I will find valuable and worthwhile....in return providing the publisher with steady income? I must confess that I'm at a loss....and I do see where there is a problem. I can't even seem to think of another industry that suffers from this sort of problem either.....maybe board-game companies, but it's not really the same because they don't have to satisfy the hunger for "support" that we RPGers are so fond of. I can tell how NOT good I am at this :) Guess I'll keep my day job :)
 

Re: hm... a subscription model for D&D

Originally posted by Thorin Stoutfoot
Ryan,

What about subscriptions to Dungeon and Dragon? Those people pay $35 a year to WoTC. Or are the circulation figures for Dungeon and Dragon negligible compared to the user base?

This quote was from near the end of the original thread, and I've been thinking about it (too much time on my hands), and finally found the latest Dragon with subscription numbers. According to Dragon #290, the average number of printed copies during the 12 months prior to Oct. 2001 was 71,849. Of that, 19,004 were subscriptions, with a total distribution of 50,165, 21,684 not distributed. I'm not sure how it adds up, but the total paid and/or requested Circulation is 98.9, for about 71,058 issues per month.

This works out to something like 4.7% of the player base, if you assume the number of 1.5 million players/month, or about 3.5% if the number is 2 million, as another statement said. I'd guess that Dungeon has a much lower total number of publications.

Anyway, why did I just type all of that? I'm not sure, except that it tells me that a lot of people who play are missing out on a couple of good magazines (even if everyone shares Dragon with 1 other person, it is still only reaching around 10% of the D&D players), and to give this thread a bump.

-Purple
 

I think that despite the fact that somewhere between 1-2 million people play D&D most of them either don't own any books or only own the players handbook and maybe two or three other WoTC corebooks.

I believe that the people who buy D20 books of any kind is a pool of less than 100,000 people.And they range from only a few books to most or all of them.

Lets face it we all know a few kids who play but don't take it all that seriously or adults who used to play but don't have time anymore.We ask the question if D7D can ever be mainstreamed probably not but I beleive it can still grow.The video game industry grows all the time.Its not just kids who play them anymore The kids grow up and don't give up there hobby.

Basically there is only two wyas for the D20 companies to grow there basic support and that is to get more people who already play to play more or to find new people with the assumption that 10% will be regular buyers of D20 stuff.
 

Well, D&D is still 5 or 6 times as big as Everquest and that's the biggest MMORPG around. Other sectors of the video game business may well be bigger than D&D, but D&D is still a factor in the greater gaming scene.
 

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