• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Preference for removing old characters and introducing new ones

What's your preference for introducing and removing characters

  • Story-driven

    Votes: 33 55.9%
  • Instant gratification

    Votes: 11 18.6%
  • Other/equal/no preference

    Votes: 15 25.4%

I try to make for a good story reason why a character would leave and a new one to replace him. And no, that doesn't always mean killing the old character. Sometimes they retire from the adventuring business, get a "real job", get kidnapped and fuel a new plot element, etc.

Demiurge out.
 

log in or register to remove this ad

Once the PC fell over with a heart attack.

Once we fast forwarded a few months and the PCs had gone on their ways.

Once we decided to put the campaign on hold in case she came back.

That's all my examples.
 

It is my story, and I am driving it. (And my players. They sometimes help too.)

If I want to allow a PC to change, I allow a PC to change. It has a lot more to do with how I feel a specific PC will add to a situation, rather than the plausibilty of that particular PC being available.

Anyway. One of my players has switched PCs 4 or 5 times, the other three have one PC each. It's not that big a deal IMC.

Cheers, -- N
 

If a player wants a new character I talk to them as to why. Normally they are bored or don't like the direction the character went or something. I try to work with them and see if we can solve their problem with the character and if we can't they are more then happy to get a new character. All old characters leave the group through story reasons, it is pretty easy to make it happen once a player knows they want something new.
 

Into the Woods

Remove ads

Top