As you're developing a PC you've envisioned to be a weapon specialist -- gaining bonuses when fighting with a staff, or rapier, or daggers, or bow, for example -- do you feel that the available feats are focused enough to satisfy that concept? Or do you find yourself with nearly the same bonuses if you wield some other weapon instead?
Let's say my ranged combat sniper, for example, is built on the idea that he's a wiz with shortbow. And yet for some reason he finds his hands wrapped around a crossbow or (heaven forbid!) a sling. Thhhwip - bad guy goes down just the same. Where your weapon feats specific enough to make you happy?
Because let's face it, after Weapon Specialization and Weapon Focus, there's just not a lot of feat definition.
Let's say my ranged combat sniper, for example, is built on the idea that he's a wiz with shortbow. And yet for some reason he finds his hands wrapped around a crossbow or (heaven forbid!) a sling. Thhhwip - bad guy goes down just the same. Where your weapon feats specific enough to make you happy?
Because let's face it, after Weapon Specialization and Weapon Focus, there's just not a lot of feat definition.