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D&D 5E Pregen chars starting hps, and rogues d6?

TheGlow

First Post
I took a look at the playtest and it says starting hp is max of 1 die roll plus con mod.
All the pregens have +1 or 2 more than this suggests.

Also is it me or did everyones die roll go up except rogues?
From a 1st/2nd ed perspective.
 

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GX.Sigma

Adventurer
Yes, the pregens have the wrong HP totals. This is a known issue.

I'm not sure about the hit dice. I know Wizards used to be d4 (now d6), and Fighters were always d10.
 

TheGlow

First Post
Yea fighters were 10 and Barbs were 12 from what I recall.
But it seems like all the d8's went to d10's, wiz went to d6, yet rogue is still d6. One would figure theyd get at least d8 in this case.
 


CAFRedblade

Explorer
No matter the event/playtest I find that Pre-Gens from Wizards always have errors in them.
Many times looking at the 4th ed Game Day events, the Pre-Gens for those always seemed to have a variety
of little errors. For the most part it didn't detract for those situations, but it'd be nice if they were built correctly.
Seems each playtest packet the Pre-Gens have errors that crop up here and there.
Alas, tis unfortunate, but not the end of the world.
 

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