buzzard
First Post
OK, I'm asking a little late, but better late than never eh?
This evening our party of 17th (more or less) level has to take on a Great Wyrm Red Dragon. We have the luxury of prepping for the the fight and I believe the dragon won't. There might be other constraints on the dragon as well, but I don't know them.
party:
human ranger5/fighter4/deepwood sniper 9
human cleric 18
elf wizard 16
human rogue/fighter lasher 16 (total)
half ogre fighter 15
half ogre fighter/barb total 15
It's a high power game and people are pretty well equipped. We don't have an opportunity to buy any spells for the wizard (I don't have the whole spell list handy) or equipment in general. Most of his spells are Boom spells anyway, so I can't expect too much buffing from him. He does have Limited Wish, so that act as a catch-all for spells he doesn't have though. The Cleric can go to town.
The way we work is it's allowed if it's in one of our books. The following books are available:
(All 3.0)
Core
Splatbooks
AEG Evil
AEG Dungeon
AEG War
RR+RR2
BoEM&BoEM2
So far I have these notions:
Polymorph Other the Half Ogres into Storm Giants.
GMW on all weapons to get them to +5
Elemental Kiss on Half Ogres (8th level from RR2)
Elemental Immunity(Fire) on everyone else.
Bless and Prayer of course.
Fly on everyone
Magic Vestment on half ogres
Endurance on everyone
(other stat buffs are covered by items in general)
Remove Fear on everyone
I have a few more things written down at home, but this is all I can remember.
So what am I missing? I rather expect us to get slaughtered in this fight, but I'd just as soon the Dragon knew we were there. It's the last bit before we move onto a new DM and campaign, so exp loss isn't an issue. Any advice would be quite welcome.
buzzard
This evening our party of 17th (more or less) level has to take on a Great Wyrm Red Dragon. We have the luxury of prepping for the the fight and I believe the dragon won't. There might be other constraints on the dragon as well, but I don't know them.
party:
human ranger5/fighter4/deepwood sniper 9
human cleric 18
elf wizard 16
human rogue/fighter lasher 16 (total)
half ogre fighter 15
half ogre fighter/barb total 15
It's a high power game and people are pretty well equipped. We don't have an opportunity to buy any spells for the wizard (I don't have the whole spell list handy) or equipment in general. Most of his spells are Boom spells anyway, so I can't expect too much buffing from him. He does have Limited Wish, so that act as a catch-all for spells he doesn't have though. The Cleric can go to town.
The way we work is it's allowed if it's in one of our books. The following books are available:
(All 3.0)
Core
Splatbooks
AEG Evil
AEG Dungeon
AEG War
RR+RR2
BoEM&BoEM2
So far I have these notions:
Polymorph Other the Half Ogres into Storm Giants.
GMW on all weapons to get them to +5
Elemental Kiss on Half Ogres (8th level from RR2)
Elemental Immunity(Fire) on everyone else.
Bless and Prayer of course.
Fly on everyone
Magic Vestment on half ogres
Endurance on everyone
(other stat buffs are covered by items in general)
Remove Fear on everyone
I have a few more things written down at home, but this is all I can remember.
So what am I missing? I rather expect us to get slaughtered in this fight, but I'd just as soon the Dragon knew we were there. It's the last bit before we move onto a new DM and campaign, so exp loss isn't an issue. Any advice would be quite welcome.
buzzard