Quick question: what would your opinion on a character like the 4e Elementalist be?
Assuming you aren't aware of it, it's a very limited spellcaster that can spam one type of elemental magic but doesn't have a lot of complexity.
A rough old school translation would be to give it a rogue's ability to wear armour and attack tables and the wizard saving throws. The spells however would be extremely limited. A fire elementalist might get the following:
- Resistance to fire. Either half damage or ignores the first ten points of fire from any attack. Inherent ability; fire elementalists don't burn well unless they want to.
- Firebolt (at will) from first level. Does fire damage (magical) about equal to that of a specialist archery fighter and scales (so it's keeping up with an archery
- Affect Normal Fires (at will). Because fire elementalist. Can do the same to magical fires at level 7.
- Burning Hands or "mini-fireball" on a short recharge, where the mini-fireball is a 10 or 15 foot diameter circle. You can do one of these every fight or so. (The advantage of burning hands is you can use it in melee).
- Cloak of Fire at 4th or 5th level. This is an at will ability that they can turn on. It provides some protection from incoming arrows - and means that enemies who try to melee them get hurt. As do allies standing next to them. Also makes the elementalist even harder to burn.
- At 7th level they pick up the one of burning hands or the mini-fireball they don't have.
And at 9th level they get a sacred fire or some other reason to retire in the way of the wizard's tower.
Only slightly more complex than a fighter here. And it took a depressingly long time for the 4e version to turn up.