L
lowkey13
Guest
*Deleted by user*
I would imagine the Harlot table comes BEFORE the random disease table?
I think Gygax was torn. The California group was doing things with the game Gygax hated, thus the feud between them over whether they were playing real D&D. Some thing never change.Well .... you have to remember the context/time. This was more about using 3PP than about homebrew!
Gygax really had a ... thing ... about making sure that the money stayed with TSR, and he had a few screeds in both the rulebooks and Dragon Magazine (ESPECIALLY) regarding that.
That said, your memory is correct- he did stress that there was a need for minimum uniformity (so you could take characters from one campaign to another, say). But ....
Here's some relevant pull-text from the DMG:
It opens with:
What follows herein is strictly for the eyes of you, the campaign referee. As the creator and ultimate authority in your respective game, this work is written as one Dungeon Master equal to another. Pronouncements there may be, but they are not from "on high" as respects your game.
....
The final word, then, is the game. Read how and why the system is as if is, follow the parameters, and then cut portions as needed to maintain excitement.
...and of course ....
Know the game systems, and you will know how and when to take upon yourself the ultimate power. To become the final arbiter, rather than the interpreter of the rules, can be a difficult and demanding task, and it cannot be undertaken lightly, for your players expect to play this game, not one made up on the spot. By the same token, they are playing the game the way you, their DM, imagines and creates it. Remembering that the game is greater than its parts, and knowing all of the parts, you will have overcome the greater part of the challenge of being a referee. Being a true DM requires cleverness and imagination which no set of rules books can bestow. Seeing that you were clever enough to buy this volume, and you have enough imagination to desire to become the maker of a fantasy world, you are almost there already! Read and become familiar with the contents of this work and the one written for players, learn your monsters, and spice things up with some pantheons of super-powerful beings. Then put your judging and refereeing ability into the creation of your own personal milieu, and you have donned the mantle of Dungeon Master. Welcome to the exalted ranks of the overworked and harassed, whose cleverness and imagination are all too often unappreciated by cloddish characters whose only thought in life is to loot, pillage, slay, and who fail to appreciate the hours of preparation which went into the creation of what they aim to destroy as cheaply and quickly as possible. As a DM you must live by the immortal words of the sage who said: “Never give a sucker an even break.” Also, don‘t be a sucker for your players, for you‘d better be sure they follow sage advice too. As the DM, you have to prove in every game that you are still the best. This book is dedicated to helping to assure that you are.
ahem
Again, contextually a little .... bit .... different .... than 4e.
Well, not for the Bard, but for everyone else yeah...I would imagine the Harlot table comes BEFORE the random disease table?
And the probably-unintended beauty of 1e was that it was in many ways robust enough to withstand all kinds of this sort of tinkering and still remain halfway playable.Of course, a lot of tables immediately merged AD&D with the original rules, and skipped, changed and manipulated a lot of dials, which gave AD&D the reputation of being guidelines, not hard fast rules.
Not that I know of around here. Certainly I never have, despite 35+ years of playing 1e-ish games.I think it would be very hard to play AD&D exactly as written. Just throwing out the question. Did anyone do this?
I would say that I tried to (c 1984), but failed. I didn't understand the initiative rules, especially in relation to spell casting. (I think those rules are in fact incoherent/contradictory, but the errors I made were independent of that.)I think it would be very hard to play AD&D exactly as written. Just throwing out the question. Did anyone do this?
I always wondered how it was supposed to work really, just in terms of consistency, as generally you need a minor action to draw a weapon unless you have the quick draw feat. If you have a magic weapon it's supposed to return to your hand automatically, but one presumes it would have to first at least reach the target, while the power suggests that your attacks are so fast that wouldn't necessarily be the case.The typo is that it references a singular light thrown weapon where it should reference plural, as a reminder that you need one per target. (and also to remind that not all the light thrown weapons need be the same - one could, I suppose, when targeting seven people in the blast throw daggers at three of them and shurikins at the rest)
With a crossbow or sling it's easy to assume you'd be using a bunch of ammo to generate the effect, no problem there.