Prestige class: Clan Redeemer

Clan Redeemer
There has been through the history of Rokugan clans that have fell and forgotten. This is where the clan redeemer comes in. They attempt through divine charge to promote and restore clans that have either fell (either in coup or dishonor) or forgotten due to minor clan status.

Hit dice: d8

Prerequisites
Feats: Sacred Vow, Vow of Poverty
Skills: Knowledge (Religion) 13 ranks
Class Ability: Ancestral Dashido
Special: Must have had direct contact with one's patron deity or a direct servant of that deity, or with an enlightened being embodying the highest principles of an alignment (a solar, for example).

Skills/lvl: 4+ int mod

Class
Lvl Bab Fort Ref Will Special Spells
1 +1 +2 +0 +2 Bonus Feat, Sacred Dashido
2 +2 +3 +0 +3 First domain +1 caster
3 +3 +3 +1 +3 Mettle
4 +4 +4 +1 +4 +1 caster
5 +5 +4 +1 +4 Establish Homeland
6 +6 +5 +2 +5 Second domain +1 caster
7 +7 +5 +2 +5 Bonus feat
8 +8 +6 +2 +6 Third domain +1 caster
9 +9 +6 +3 +6 Daimyo
10 +10 +7 +3 +7 +1 caster

Class Features
Weapons and Armor Proficiency: The clan redeemer is proficient in all simple and martial weapons. He is proficient with all armors, but no shields

Spells per day: At each level the clan redeemer gains a spell progression +1 she gains spells per day as per the cleric table in the players handbook if she didn’t have a spell progression at that point. Her spell list is the Sanctified spells and her domains gained from this class.
A character that was previously a divine spell caster may add these to her old class for caster level and spells per day, but her spell list is modified. She retains her previous spell casting abilities, but from here forward her new spell levels are only from her domains and the sanctified spell list (Ex: A cleric 5/Clan redeemer 4 cast spells per day and has a caster level of 9 for spell effects. She has the spell list of a 5th level cleric, which means she can cast 3rd level spells off the cleric list. She also is able to cast spells of up to 4th level from her domains gained from this class only and the sanctified spell list.). If the character later returns to her previous spell caster class and gains new spell levels she may then use spells from that list (Ex: The cleric from the previous example is now a cleric 7/clan redeemer 4. She is from her cleric class able to cast 4th level spells from the cleric list. She also able to cast sanctified spells and domain spells gained from the Clan redeemer class up to 5th level.)

Bonus Feat: (will fill in list later, not all martial feat, some exalted feats, some social +2/+2 skill feats)

Sacred Dashido: Most characters with Vow of Poverty aren’t allowed to wield anything but simple and easy to make weapons of the most meager of quality. The clan Redeemer is granted the use of their ancestral Dashido by their deity or the spirits of the former clan leaders despite the fact it would otherwise be against their Vow of Poverty. Should she in any other way violate her Vow of Poverty her swords will also lose their magical properties as well.

Mettle (Su): A Clan Redeemer's special blessing allows her to shrug off magical effects that would otherwise harm her. If a Clan Redeemer makes a successful Will or Fortitude saving throw that would normally reduce the spell's effect, she suffers no effect from the spell at all. Only those spells with a Saving Throw entry of "Will partial," "Fortitude half," or similar entries can be negated through this ability.

Establish Homeland: By empirical decree the Clan Redeemer is granted a small tact of land for her clan to make its home in. While the character technically doesn’t own the said land she is responsible for making sure it is cared for. This may mean finding people willing to watch over it or doing so herself. Within her lands she gains a +5 circumstance bonus on diplomacy, gather information, and sense motives.

Daimyo: The clan redeemer has rose the station of her clan so much that it is now a great clan in the eyes of other members of Rokugan. The emperor also places her as the Daimyo of the clan. This functionally gives the character the leadership feat, but no cohort from it. Instead the cohort level is used to determine a number of bonus follower levels (Ex: if the character would be allowed a 14th level cohort she would have 14 levels worth of extra followers).

Domains: As the clan redeemer raises in station the power or spirits she serves grant her extra power. The domains that may be gained are the deities/spirits available domains or what are available to her through alignment or favored principle
Alignment: domains that match your moral and ethical components of your alignment or deity/spirits alignment.
Compassion: Good, Joy, Compassion, and Community domains
Honor: War, Glory
Tradition: Time, Mysticism, Law, Glory
 
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